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  (Source: Heavy)
Brilliant game developer says Microsoft cloud computing does not appear to give the Xbox One a significant edge

Gaming legend and id Software Technical Director/cofounder John Carmack at his QuakeCon 2013 keynote offered up his thoughts on Microsoft Corp.'s (MSFT) Xbox One and Sony Corp.'s (TYO:6758) PlayStation 4, which will be waging war this holiday season for dominance in the eight generation of home video game consoles.

He led off by saying that he hadn't done enough head to head benchmarks to make direct comparisons between the consoles.  But based on his experience (Mr. Carmack still remains actively involved in programming top id Software titles and pioneering new graphics techniques) he says he believes they're "very close" in capabilities and that "they're both very good".

In some ways this comparison is bad news for Microsoft as it calls into queston the company's claims that its console is five times as powerful when connected to the cloud as when processing offline (if anyone would fully leverage the Xbox One's full potential, it would likely be Mr. Carmack).

id Software

Also bad news for Microsoft is Mr. Carmack's dour assessment of the Kinect sensor.  Aside from concerns regarding "always on" U.S. National Security Agency (NSA) spying (Microsoft has a major voluntary data sharing agreement with the NSA, reportedly), Mr. Carmack offers criticism of the controls themself, stating, "[The Kinect 2 is] kind of like a zero-button mouse with a lot of latency on it."

The PS4 appears to enjoy a moderate lead in preorders over the Xbox One.

You can watch Mr. Carmack's full keynote below, via the YouTube:

For the unitiated, you may ask why listen to Mr. Carmack.  Well, he coded a hardware-optimized build of Wolfenstein 3D for the iPhone in 4 days, when it was estimated to take a full team of programmers two months to perform a basic (unoptimized) port.

Source: Kotaku

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RE: I don't see how this is bad news for MS
By BZDTemp on 8/3/2013 6:23:59 AM , Rating: 2
I struggle to see any value of using gestures except for games where you play for very short periods of time ie. those games where you take turns with friends or family as party entertainment.

The idea of using grand gestures to control a game or drive a car by holding an imaginary steering wheel might look fun in a commercial, but in reality you will be missing having real buttons.

Also after a few minutes of arm waving you'll realize having ones arms extended into the air takes a lot of effort. Disagree? I challenge you to extend your arm and give me a finger sign for just five minutes:-)

RE: I don't see how this is bad news for MS
By ET on 8/3/2013 10:00:56 AM , Rating: 2
Some people see making some physical effort as a good thing. :)

And you know, if you keep at it it actually becomes easier.

RE: I don't see how this is bad news for MS
By BZDTemp on 8/3/2013 12:24:57 PM , Rating: 2
LOL - Did you try the arm challenge I gave?

I'm all for psychical activities and for sure you can use a console as a training tools for aerobic stuff, dancing and maybe weight lifting and similar, but that is different from using Kinect to make a racing or shooting game better.

Personally when I want to do sports I leave the screen and do something real.

RE: I don't see how this is bad news for MS
By lyeoh on 8/3/2013 1:08:36 PM , Rating: 2
Holding out an arm for 5 minutes wasn't that hard. And I'm not a hair dresser/stylist. I'm sure they can easily do it for a lot longer.

But I do prefer low latency nonfuzzy stuff for controlling things. The kinect is high latency and more error prone.

By Mitch101 on 8/3/2013 1:19:49 PM , Rating: 2
Id say its pretty damn impressive for first generation and have you tested Kinect 2.0? The reviews are quite impressive even detecting arm rotation, heart rate, and mood.

RE: I don't see how this is bad news for MS
By Mitch101 on 8/3/2013 1:17:22 PM , Rating: 2
Winter? Rain?

The Kinect has its moments for gaming but its also being used to control TV. I like the idea of saying Weather Channel and it doing it. Quick internet searches etc. It not only recognizes speech it recognizes who said it. Is it perfect no but its evolving. Its hardly worthless it was the fastest selling consumer device in history. Also I don't recally in the last year my kids picking up the 360 game controller they do all Kinect games granted 99% dance ones heck even the women of the neighborhood come over and shake their behinds and that probably saves me on going to strip clubs. So Kinect pays for itself in the right settings.

RE: I don't see how this is bad news for MS
By Reclaimer77 on 8/4/2013 2:49:37 PM , Rating: 2
Is this you playing the dance game?

By Cheesew1z69 on 8/4/2013 7:09:32 PM , Rating: 1

By Mitch101 on 8/4/2013 7:53:34 PM , Rating: 2
Thats pretty funny which one of these is you?

RE: I don't see how this is bad news for MS
By kleinma on 8/3/2013 12:28:23 PM , Rating: 2
The biggest need for gestures comes from the fact that games are getting more and more complex, and developers are limited by the controller. So you end up with lots of sub menus, radial dials, and whatnot to expose all the functionality of the game to the controller. It makes games harder to master the control scheme, which can turn people off before giving the game its proper paces. You don't want to have to wave your arms around in the air, but there can be gestures that don't require that. Gestures such as slamming your hand down on the couch or bringing the controller up over your face can be turned into useful game functions.

By Mitch101 on 8/3/2013 1:28:25 PM , Rating: 2
I always wanted a lean option to look around corners I think it would be great if Kinect detected you were leaning and allowed you to do so. Maybe this generation of Kinect will.

"If you look at the last five years, if you look at what major innovations have occurred in computing technology, every single one of them came from AMD. Not a single innovation came from Intel." -- AMD CEO Hector Ruiz in 2007

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