backtop


Print 20 comment(s) - last by Nick5324.. on Aug 3 at 11:35 AM

Nintendo looks to first-party sales to help slumping sales

To say that the Wii U has been a disappointment for Nintendo would be an understatement. The Wii U has been a sales dud for quite some time, and developers have shied away from devoting resources to produce games for the platform.
 
In May, a spokesman for EA said that the company wasn't actively developing games for the Wii U. A few days later, an EA Sports developer tweeted:
 
The Wii U is crap. Less powerful than an Xbox 360. Poor online/store. Weird tablet.  Nintendo are walking dead at this point…Instead, they make this awful console.  It is an utterly intentional decision to focus our resources on markets which actually matter.
 
And Ubisoft recently stated that there wouldn't be a sequel to ZombiU because the game hasn't come close to being profitable.
 
Well, the bad news just keeps rolling in for Nintendo. The company today announced that it only sold 160,000 Wii U consoles worldwide for the second quarter (April – June 2013). That number is far below the 390,000 units it sold during the first quarter.

 
For comparison, Microsoft sold 140,000 Xbox 360 consoles in the United States alone during the month of June.
 
“For the ‘Wii U’ system, we will attempt to concentrate on proactively releasing key first-party titles from the second half of this year through next year to regain momentum for the platform,” said Nintendo in its earnings release.
 
“Nintendo strives to improve the sales by communicating the compelling nature of our hardware and software to as many people as possible through our new network service called “Miiverse,” which offers an environment where people can empathize with others and share their gaming experiences. We also strive to improve hardware profitability by reducing its costs.”
 
If Nintendo thinks that it's having a hard time right now with Wii U sales, the impending release of Microsoft's Xbox One and Sony's PlayStation 4 isn’t going to make selling the console to gamers any easier.

Sources: Nintendo [1], [2]



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

RE: comparisons
By epobirs on 8/2/2013 12:07:15 PM , Rating: 2
That era is long past. The 360 Slim model is quite reliable and the problem had already been resolved well befor ethat model was released. The great majority of early units that were going to fail have long since done so.

The fact is, 140,000 units of the Xbox 360 were sold in June because it is a popular platform with a vast library and a nice array of non-gaming features.

The Wii U GamePad as require part of the base system was a mistake purely on the basis of cost. One of the reasons the Wii was so successful is the combination of low cost of entry and novelty appealed to a lot of consumers outside of the normal game console demographic. (But this lead to poor third party software sales as many of those buyers never added much software beyond what was bundled. This would have been disastrous for a subsidized platform.)

The price of the GamePad as a separate item in Japan suggests it makes up over $100 of the Wii U price tag. If they had left it as an optional accessory and sold the new machine as a Wii HD for between $200 and $250, I believe they would have had a much more compelling proposition to consumers who liked the Wii and wanted a better version. Or to those of us who never found the Wii quite worth buying but could be won over by an inexpensive backward compatible HD system for Nintendo franchises.


"I'd be pissed too, but you didn't have to go all Minority Report on his ass!" -- Jon Stewart on police raiding Gizmodo editor Jason Chen's home














botimage
Copyright 2014 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki