Print 29 comment(s) - last by Alexvrb.. on Jul 14 at 11:30 PM

From 10% with XBOX to 60% with XBOX 360

According to Gamasutra, Microsoft's XBOX Live service has quite the following nowadays. While Sony has been talking up its online service for some time now, Microsoft is actually expanding and refining its service. According to the latest statistics, 60% of XBOX 360 users are using XBOX Live. That is a dramatic increase from the 10% attach rate with the original XBOX console. Of the 60% that are on XBOX Live, 75% use the XBOX Live Marketplace where over 30 million downloads have taken place. 65% of connected users visit the XBOX Live Arcade where more than 5 million games have been downloaded. Gamasutra reports:

XBOX Live has hosted over two billion hours of gaming, including over 500 million games of Halo 2. It also handles over 900,000 voice and text messages per day. But there’s plenty more where that came from, with Microsoft on-track to hit its target of six million XBOX Live accounts in 2007.

The future also looks bright for XBOX Live as Microsoft is looking to fuse its XBOX 360 console gaming experience with users on both PCs and mobile devices with the Live Anywhere initiative. According to Gamasutra, the first titles to take advantage of Live Anywhere will be the PC version of Halo 2 for Vista and Shadowrun.

Sony has its work cut out for it in creating an online infrastructure for its PlayStation 3 users. Microsoft has a few years under its belt with XBOX Live and is banking on its success. Sony has to look at Microsoft's success and missteps with XBOX Live to ensure that it has a stellar community for gamers. Earlier this week, Microsoft announced that it will also be making classic games such as Pac-Man and Frogger available for download on XBOX Live Arcade.

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RE: Over Priced
By Alexvrb on 7/14/2006 11:30:37 PM , Rating: 2
Good lord, don't even mention in a positive fashion unless you are using terms like "worked much of the time" or "usually better than having a loaded Reaver jammed up your butt crack". It was free, and it showed. It was terrible for most of its career. Only in more recent times would I call it reliably good. I used it heavily from Diablo I up until I got bored with Warcraft III (a relatively weak RTS when following on the shoes of a near-perfect RTS called Starcraft). There were a few quiet periods of time where it was great, and lots of times when it was a mess.

I would have gladly PAID for faster, more reliable, given the choice. They could have segregated it into Gold and Silver for all I care. Maybe Silver would only allow games to be hosted on a clent's PC, and Gold would have the option of hosting them on fast reliable dedicated servers or clients if you so choose (also as a backup). Plus no ads and less server-side traffic jams on the Gold servers.

But maybe it was too early, maybe people weren't ready for it. Anyway, Xbox Live isn't perfect, but the price is justified and reasonable. If it was the " of consoles", it would just piss people off and turn them off Xbox Live.

"Let's face it, we're not changing the world. We're building a product that helps people buy more crap - and watch porn." -- Seagate CEO Bill Watkins

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