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From 10% with XBOX to 60% with XBOX 360

According to Gamasutra, Microsoft's XBOX Live service has quite the following nowadays. While Sony has been talking up its online service for some time now, Microsoft is actually expanding and refining its service. According to the latest statistics, 60% of XBOX 360 users are using XBOX Live. That is a dramatic increase from the 10% attach rate with the original XBOX console. Of the 60% that are on XBOX Live, 75% use the XBOX Live Marketplace where over 30 million downloads have taken place. 65% of connected users visit the XBOX Live Arcade where more than 5 million games have been downloaded. Gamasutra reports:

XBOX Live has hosted over two billion hours of gaming, including over 500 million games of Halo 2. It also handles over 900,000 voice and text messages per day. But there’s plenty more where that came from, with Microsoft on-track to hit its target of six million XBOX Live accounts in 2007.

The future also looks bright for XBOX Live as Microsoft is looking to fuse its XBOX 360 console gaming experience with users on both PCs and mobile devices with the Live Anywhere initiative. According to Gamasutra, the first titles to take advantage of Live Anywhere will be the PC version of Halo 2 for Vista and Shadowrun.

Sony has its work cut out for it in creating an online infrastructure for its PlayStation 3 users. Microsoft has a few years under its belt with XBOX Live and is banking on its success. Sony has to look at Microsoft's success and missteps with XBOX Live to ensure that it has a stellar community for gamers. Earlier this week, Microsoft announced that it will also be making classic games such as Pac-Man and Frogger available for download on XBOX Live Arcade.



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Xbox live...
By TOAOCyrus on 7/13/2006 6:53:39 PM , Rating: 2
Think about it guys. Most servers for online games are run by the developers. They only need a few of them because they are only hosting one or two games with a few hundred to a few thousand gamers on them. Most of the time they are peer to peer or run off user rented servers. For Microsoft, Xbox live is like an MMO. They run the servers for all Xbox 360 games and there are no user rented servers. The cost of running Xbox live is massive compared to most online services. I say the money they charge is more then justified.




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