Announcing Havok 4.0
Anh Tuan Huynh
July 11, 2006 4:19 PM
comment(s) - last by
Now with Havok Behavior and Havok FX
announced its new Havok 4.0 suite of developer tools
. The new suite of developer tools include the existing Havok Physics and Havok Animation tools and introduce Havok Behavior and Havok FX. The new Havok Behavior allows physics based interactive character behavior for added gaming realism. Havok FX will take advantage of available graphics processing power from ATI and NVIDIA graphics cards for physics calculations and a more realistic gaming experience. The Havok 4.0 SDK is compatible with Sony’s upcoming Playstation 3 and Microsoft Windows operating systems for an easier multi-platform developing experience.
"Havok is committed to developing a suite of products that allow developers to create games that take realism to new levels, that take less time to develop and can be built more economically," claims David O’Meara, CEO of Havok. "Havok 4.0, Havok Behavior, and Havok FX are evidence of this focus and our commitment to continue to introduce groundbreaking solutions. We expect broad adoption of Havok 4.0 in our customer base."
Physics processing has received a lot of attention lately.
has previously reported on
AGEIA’s PhysX dedicated physics processor
NVIDIA’s SLI physics acceleration
ATI’s CrossFire and physics solution
Microsoft’s DirectX physics
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RE: another reason to buy ps3 is what people need
7/12/2006 7:06:11 AM
I agree with you completely, especially your first statement. I've always felt that Sony is just far too focused on "buzz".
I think Sony will find their dish of alphabet soup won't end up turning out to be as palatable as they'd hoped. Rather than making up fancy names, they should just focus on refining the recipe, because the 360 and Wii are set to sell like hotcakes.
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