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Print 17 comment(s) - last by Dijonaise.. on Jul 12 at 7:06 AM

Now with Havok Behavior and Havok FX

Havok has announced its new Havok 4.0 suite of developer tools. The new suite of developer tools include the existing Havok Physics and Havok Animation tools and introduce Havok Behavior and Havok FX. The new Havok Behavior allows physics based interactive character behavior for added gaming realism. Havok FX will take advantage of available graphics processing power from ATI and NVIDIA graphics cards for physics calculations and a more realistic gaming experience. The Havok 4.0 SDK is compatible with Sony’s upcoming Playstation 3 and Microsoft Windows operating systems for an easier multi-platform developing experience.

"Havok is committed to developing a suite of products that allow developers to create games that take realism to new levels, that take less time to develop and can be built more economically," claims David O’Meara, CEO of Havok.  "Havok 4.0, Havok Behavior, and Havok FX are evidence of this focus and our commitment to continue to introduce groundbreaking solutions.  We expect broad adoption of Havok 4.0 in our customer base."

Physics processing has received a lot of attention lately. DailyTech has previously reported on AGEIA’s PhysX dedicated physics processor, NVIDIA’s SLI physics acceleration, ATI’s CrossFire and physics solution and Microsoft’s DirectX physics.


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RE: XBox 360
By hwhacker on 7/11/2006 10:10:22 PM , Rating: 2
This is about Havok peeps. Physics. Only love.

Did I catch that right? Effects and gameplay physics on Havok's API?

Sweet, that's huge news. This puts Havok on keel with Ageia, granted Ageia has the head start.

Give it a year [hence ATi's 9-12 month announcement] for Havok-supported titles to hit retail, and if both API's are fairly even, it will be down to hardware...PhysX vs. ATi/Nvidia. I don't know bout ya'll, but crossfire/SLI sounds a lot more appealing when that hits the fan, as it seems the GPU's will have more power and the ability to do rendering when not doing physics.

I don't know about you, but if I were AGEIA, i'd be hoping some huge "gameplay physics" titles for their cards hit retail before then. If not...I hope they their API works better, as they may need to end up selling the rights to use it on ATi/Nvidia's tech.



RE: XBox 360
By hwhacker on 7/11/2006 10:39:13 PM , Rating: 2
As for the post above my former post:

In theory, Havok's API will be supported on all systems...PS3, Xbox360, and Wii. Sony and/or Nvidia also spent the bucks for the use of Ageia's API on the PS3 hardware.

AFAIK, once the API's are on equal footing, which they may or may not be with this release from Havok, and assuming the hardware can handle it with decent frames, it shouldn't matter if Havok or Ageia's API is used. PS3 just has that option in case for whatever reason ageia's solution is more efficient in certain cases.


RE: XBox 360
By Knish on 7/11/2006 10:50:44 PM , Rating: 2
quote:

In theory, Havok's API will be supported on all systems...PS3, Xbox360, and Wii. Sony and/or Nvidia also spent the bucks for the use of Ageia's API on the PS3 hardware.

Are you sure that isn't supposed to read Havok instead of Ageia?


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