Announcing Havok 4.0
Anh Tuan Huynh
July 11, 2006 4:19 PM
comment(s) - last by
Now with Havok Behavior and Havok FX
announced its new Havok 4.0 suite of developer tools
. The new suite of developer tools include the existing Havok Physics and Havok Animation tools and introduce Havok Behavior and Havok FX. The new Havok Behavior allows physics based interactive character behavior for added gaming realism. Havok FX will take advantage of available graphics processing power from ATI and NVIDIA graphics cards for physics calculations and a more realistic gaming experience. The Havok 4.0 SDK is compatible with Sony’s upcoming Playstation 3 and Microsoft Windows operating systems for an easier multi-platform developing experience.
"Havok is committed to developing a suite of products that allow developers to create games that take realism to new levels, that take less time to develop and can be built more economically," claims David O’Meara, CEO of Havok. "Havok 4.0, Havok Behavior, and Havok FX are evidence of this focus and our commitment to continue to introduce groundbreaking solutions. We expect broad adoption of Havok 4.0 in our customer base."
Physics processing has received a lot of attention lately.
has previously reported on
AGEIA’s PhysX dedicated physics processor
NVIDIA’s SLI physics acceleration
ATI’s CrossFire and physics solution
Microsoft’s DirectX physics
This article is over a month old, voting and posting comments is disabled
7/11/2006 6:31:31 PM
Every system supports a physics engine. All Havok 4 is, or any other physics engine, is a set of APIs to make physics programing easier on the developers.
The fact that this specific API is coming to the PS3 doesn't mean the PS3 has special hardware that the other systems lack. The engine could be ported over to any other system. It's just Havok's choice on what platforms it decides to focus its resources.
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