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Now with Havok Behavior and Havok FX

Havok has announced its new Havok 4.0 suite of developer tools. The new suite of developer tools include the existing Havok Physics and Havok Animation tools and introduce Havok Behavior and Havok FX. The new Havok Behavior allows physics based interactive character behavior for added gaming realism. Havok FX will take advantage of available graphics processing power from ATI and NVIDIA graphics cards for physics calculations and a more realistic gaming experience. The Havok 4.0 SDK is compatible with Sony’s upcoming Playstation 3 and Microsoft Windows operating systems for an easier multi-platform developing experience.

"Havok is committed to developing a suite of products that allow developers to create games that take realism to new levels, that take less time to develop and can be built more economically," claims David O’Meara, CEO of Havok.  "Havok 4.0, Havok Behavior, and Havok FX are evidence of this focus and our commitment to continue to introduce groundbreaking solutions.  We expect broad adoption of Havok 4.0 in our customer base."

Physics processing has received a lot of attention lately. DailyTech has previously reported on AGEIA’s PhysX dedicated physics processor, NVIDIA’s SLI physics acceleration, ATI’s CrossFire and physics solution and Microsoft’s DirectX physics.


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ps3
By albundee on 7/11/2006 4:35:43 PM , Rating: 2
hope ps3 will use this




RE: ps3
By Enron on 7/11/2006 4:41:01 PM , Rating: 5
I hope PS3 comes out


RE: ps3
By albundee on 7/11/2006 4:44:39 PM , Rating: 1
nov. 17th my friend


RE: ps3
By smitty3268 on 7/11/2006 4:57:17 PM , Rating: 2
It isn't directly tied to the PS3, just runs on it.
So some games will use it and others won't, it's just up to the developer.


RE: ps3
By raisinbrainMMM on 7/11/2006 5:31:47 PM , Rating: 5
If the Wii supported a physics engine it would be the sweet spot in interactivity.

Imagine whacking people with bat and breaking boxes and windows in a virtual workplace. GTA for the Wii and something like havok would be the funnest game ever. I would go driving around wacking mail boxes into peoples faces!


RE: ps3
By Aesir on 7/11/2006 6:02:29 PM , Rating: 2
At one point, a physics processor was listed as a component of the Wii (then the Revolution) but since everything has been "finalised" ala E3, I've heard no mention of it.


RE: ps3
By Bowsky on 7/11/2006 6:31:31 PM , Rating: 3
Every system supports a physics engine. All Havok 4 is, or any other physics engine, is a set of APIs to make physics programing easier on the developers.

The fact that this specific API is coming to the PS3 doesn't mean the PS3 has special hardware that the other systems lack. The engine could be ported over to any other system. It's just Havok's choice on what platforms it decides to focus its resources.


RE: ps3
By DigitalFreak on 7/11/2006 9:42:55 PM , Rating: 2
"The Havok 4.0 SDK is compatible with Sony’s upcoming Playstation 3"

Did the "Playstation 3" part confuse you?


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