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Developer kit functionality won't be available at launch

There were a lot of independent developers out there who were unhappy when Microsoft announced that they would need a publisher to get video games onto the Xbox One game console. Thankfully, Microsoft has now changed its mind with an announcement that every Xbox One game console will be able to make video games.

These independently developed video games will be made available via Xbox Live. However, there is a bit of a caveat -- the devkit functionality for the Xbox One won't come at launch. Microsoft plans to add that capability at some undefined later date.


"Our vision is that every person can be a creator,” said Microsoft a statement. “That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August."

Microsoft's Xbox corporate vice president Marc Whitten told Kotaku, "My goal is for it to just show up in the marketplace. Of course there will be different pivots inside of that. There will be everything from what are we curating, kind of like spotlight content, to the normal discoverability stuff like recommendations, what's trending, what's got a lot of engagement on the platform."

Whether or not Microsoft will charge developers to publish their games directly remains to be seen. Whitten also says that he hopes some sort of certification system will be required for independent games to be published to ensure that there is no IP infringement or other issues with content published to the Xbox One.

Source: Kotaku



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RE: aha
By Wolfpup on 7/25/2013 9:48:20 AM , Rating: 0
PS4 has 50% more GPU and faster RAM, despite costing $100 less...those are just facts.


RE: aha
By karimtemple on 7/25/2013 10:02:27 AM , Rating: 5
P being 50% more than X is completely different from X being 50% less than P, lol.


RE: aha
By Mitch101 on 7/25/2013 11:39:51 AM , Rating: 4
The X-Box ONE production box has been increased.

Xbox One memory performance improved for production console
http://www.eurogamer.net/articles/digitalfoundry-x...
The 32MB of "embedded static RAM" within the Xbox One processor aims to make up the difference, and was previously thought to sustain a peak theoretical throughput of 102GB/s - useful, but still some way behind the 176GB/s found in PlayStation 4's RAM set-up. Now that close-to-final silicon is available, Microsoft has revised its own figures upwards significantly, telling developers that 192GB/s is now theoretically possible.

Its irrelevant though I doubt we will see any game that cant be ported to either console. Game engines can reduce a non-factor eye candy item in game if needed.


"People Don't Respect Confidentiality in This Industry" -- Sony Computer Entertainment of America President and CEO Jack Tretton














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