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Print 77 comment(s) - last by lexluthermiest.. on Jun 24 at 6:33 PM

The PS4 will be released this holiday season

Sony gave gamers a pre-E3 treat when it finally revealed its next-generation console, the PlayStation 4 (PS4). 

Sony unveiled the PS4 console the night before the Electronic Entertainment Expo (E3) conference, which runs from June 11-13. The company dropped a few details about the console's specs, games and controller earlier this year, but didn't show off the actual console until now.

The PS4 is a nearly all-black console with the exception of a strip of purple in the tower. One portion of the console has a glossy black finish and holds the PlayStation and Sony logos on it. The rest is a matte black finish.

Also, the curves of the PS3 are nowhere to be found on the PS4. It has a rhombus shape and sharp edges, and can lay horizontally or stand vertically. 



The updated DualShock 4 controller has a touch surface and a Share button to upload game footage to many different online networks. The PlayStation 4 Eye completes the hardware package with twin cameras and a four-microphone setup.

For those who need a refresher on what's under the hood, the PS4 will feature an 8-core 64-bit x86 Jaguar CPU built by AMD; a Radeon GPU comprised of 18 compute units (achieves 1.84 TFLOPS); a 6x Blu-ray drive; 8GB of GDDR5 of unified RAM; USB 3.0; Bluetooth 2.1; HDMI; optical out, and 802.11n Wi-Fi.

Sony also presented some of the upcoming PS4 games, such as "Elder Scrolls Online," which will launch next spring; "NBA 2K14"; "Assassin's Creed 4: Black Flag"; "Killzone: Shadow Fall," which is due the first quarter of 2014; "Infamous: Second Son," which will be released the first quarter of 2014; "Final Fantasy Versus XIII," and "Kingdom Hearts III."



Sony also revealed some excellent game-related news for the PS4: there will be no new restrictions on used games, and the console won't need to go online in order to authenticate -- making it completely offline capable. This is a great edge for the PS4, considering Microsoft's upcoming Xbox 360 successor -- the Xbox One -- will allow third-party publishers to opt out of used game sales. Both Microsoft and the publishers don't receive license fees on used game sales, but Microsoft was sneaky about the new policy by allowing third parties to make the decision on whether to ban the new games -- which puts them to blame instead of Microsoft for upset gamers.


 
Microsoft announced its Xbox One console in late May. The new machine will feature an APU with eight x86-64 cores; 8GB of DDR3 RAM; a GPU based on an AMD GCN architecture with 12 compute units (768 cores total for 1.23 TFLOPS; a 500 GB non-replaceable hard drive; three USB 3.0 ports; HDMI, and a Blu-ray optical drive. 

The Xbox One will have an introductory price of $499 USD when it's released in November 2013. 

The PS4, which will be released during the holiday season of 2013, will have an introductory price of $399 -- another edge against the new Xbox. 

Sources: USA Today, The Verge



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RE: So let me get this straight...
By Mitch101 on 6/11/2013 10:03:51 AM , Rating: 1
Same architecture doesn't mean same development tools. When you write for Direct X your practically writing for X-Box one, PC, Windows Tablets, and Windows Phones. But it doesnt make any difference developers will learn the tricks of each console and porting wont be much of an issue.

The games will be virtually indistinguishable between the two consoles they might add something like lens flare to the PS4 version over the X-Box one version. Developers write for the lowest common denominator to maximize market sales then add some visuals to the higher powered device. Its not like it will look like minecraft on one console and jurrasic park on the other.

I do believe Sony has the big advantage solely based on launch price of $399.00 vs $499.00 and to some people that translates to buying the console and maybe two additional games. All depends if Microsoft decides to offer a bundle to try and offset that $100.00 difference.

Im also anxious to see how the Eye Toy does on the PS3 as the Eye Toy on the PS2 was fun but limited. Still I dont think it will be anywhere close to Kinect so if your into Dance games the x-box one will win hands down. Im curious to see if we can finally call the play, snap the football and pass/throw in football games on either console.

There is one feature that is interesting on the X-Box One and thats the HDMI input. Microsoft is doing something similar to Google TV but making a lot of inroads with cable companies. We could see discounted X-Box units coming from cable companies and there are articles on Time Warner and Verizon in talks with Microsoft on the consoles being used as cable devices. The X-Box one also has a really cool fantasy football tracking system built in and the NFL exclusive agreement which could be interesting.

Either way I think both consoles will be awesome and if possible I will try to own both of them. Both will succeed the only console that dropped the ball sadly is the Wii-U.


RE: So let me get this straight...
By MozeeToby on 6/11/2013 10:23:14 AM , Rating: 3
Cable is dying. I can't imagine the people who are willing to drop $500 on a launch console are the same people who are still using cable for the majority of their TV habits. It's a cool feature, and last generation it would have been a gamebreaker. But this generation? So long as the PS4 supports Netflix, Hulu, Amazon, etc I don't see it being that much of a selling point to the typical user.


RE: So let me get this straight...
By Mitch101 on 6/11/2013 10:57:01 AM , Rating: 2
I agree but this is something outside the HDMI pass through.

Microsoft and Time Warner in Talks for XBox One TV Streaming Deal (MSFT)
http://www.dividend.com/news/2013/microsoft-and-ti...

The deal will be similar to one that Time Warner currently has with Roku, which streams 300 channels through the Time Warner app.

If Microsoft was able to capitalize on this deal, it could mean that the new console from the company, the XBox One, would also be able to stream cable channels. As reported by FierceCable, the CEO of Time Warner also suggested that the company is in talks with Apple to stream through Apple’s AppleTV device.

I just read cablevision is also on board.

With the new Xbox One, you’ll never watch TV the same way again
http://venturebeat.com/2013/05/21/with-the-new-xbo...
No longer need to rent one of those crappy cable boxes that was probably made a decade ago.


RE: So let me get this straight...
By Mitch101 on 6/11/13, Rating: 0
RE: So let me get this straight...
By Motoman on 6/11/2013 12:41:06 PM , Rating: 4
...are you seriously going to justify:

* Paying $100 more...
* ...for lesser hardware...
* ...that horrifically abuses the First-Sale Doctrine
* ...and doesn't f%cking work if you don't have an internet connection

...because it has Skype? Which you can already do for free on every computer, tablet, and smartphone in the house? And maybe even your toaster oven?

Please. That is the lamest of all possible retarded excuses to justify an XBox Done purchase. You can show yourself out.


RE: So let me get this straight...
By Motoman on 6/11/2013 12:43:26 PM , Rating: 4
Oh, and just to take care of the impending "but on teh ecks bocks teh skipes will be on teh tee vee!"

Spend $2 on an HDMI cable and connect your laptop to the TV then. Maybe even your tablet or smartphone. Yay! Skype on the TV for $2!

Remember kids: never go full retard.


RE: So let me get this straight...
By BRB29 on 6/11/2013 12:46:13 PM , Rating: 2
maybe their savior will be kinect


By EricMartello on 6/15/2013 12:05:07 AM , Rating: 2
$2 HDMI cables are bad news. The "good" cheap HDMI cables that will not fall apart are in the $10-$15. Microsoft knows this, and is expecting you to factor that into your decision.


By retrospooty on 6/11/2013 1:16:29 PM , Rating: 3
How to share games on PS4 tutorial. =)

https://www.youtube.com/watch?v=kWSIFh8ICaA


RE: So let me get this straight...
By karimtemple on 6/11/2013 10:27:01 AM , Rating: 5
quote:
The games will be virtually indistinguishable between the two consoles they might add something like lens flare to the PS4 version over the X-Box one version. Developers write for the lowest common denominator to maximize market sales then add some visuals to the higher powered device.

This is another urban myth. A lot of games will be relatively indistinguishable at launch, but the hardware really does have an undeniable gap. The difference will become clear around the 18- to 24-month mark.


RE: So let me get this straight...
By Mitch101 on 6/11/13, Rating: -1
By karimtemple on 6/11/2013 11:36:11 AM , Rating: 4
This really is very simple.

Consider preset vs. custom graphics options in a PC game. There are "Low/Medium/High" presets and it goes to "Custom" if you start tweaking stuff yourself. The presets are built with certain classes of GPU and CPU in mind.

Console games are on a permanent preset. Call it the "Console" setting.

With the XBO and PS4 having (nearly) identical hardware architectures and similar development environments, it'll be relatively effortless for a game to have an "XBO" preset and a "PS4" preset.

The result is obvious.


By EricMartello on 6/15/2013 12:08:41 AM , Rating: 2
quote:
This is another urban myth. A lot of games will be relatively indistinguishable at launch, but the hardware really does have an undeniable gap. The difference will become clear around the 18- to 24-month mark.


The console maker usually releases at least one first-party "showcase" title that is shows off the system's capabilities. Remember Shenmue on the Dreamcast? I'd expect to see some good stuff on the PS4 if Sony can land some exclusive deals.


RE: So let me get this straight...
By ven1ger on 6/13/2013 5:37:33 PM , Rating: 2
I thought game developer usually write games for the specific machine they are targeting. They don't normally think of let's look at the common denominator of all machines so we can make the least visually appealing piece of software for all machines. Developers usually target the system of choice and then later port their games over to other machines. Usually the best selling console will get the most developers for it. And the others will have to settle for ports from the developer.

Developer don't have resources to worry about different architectures. They develop for one system then, when they make enough profit and have the additional resources they may decide to port games over to other architectures if it is deemed worthwhile to allocate the necessary resources to do the job. Sometimes the ports turn out good and sometimes the ports are botched.


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