Mad Catz to Produce M.O.J.O. Android Gaming Console
June 7, 2013 7:48 AM
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Mad Catz console to compete against Ouya
There were a lot of people who are really excited when the Android-powered gaming console
turned up on Kickstarter
. The $99 device has seen several delays in its efforts to come to market, but fans are still clamoring for a small and cheap game console that puts Android games and applications on a big-screen TV in the living room.
Gaming peripheral maker Mad Catz is now talking up its own Android-powered game console called Project M.O.J.O. and the company says it will be the most powerful Android-powered game console out there. While all of the hardcore details aren't available at this time, the device is believed to use
NVIDIA Tegra 4 SOC
. That assumption is made from some things that Mad Catz CEO has made concerning the device.
Mad Catz CEO Darren Richardson said, "Like everything else we do, M.O.J.O. is all about performance."
M.O.J.O. is an android micro console configured to extract the maximum horsepower from an android device to deliver the best gaming experience. It’s basically a supercharged smartphone, with no screen, that plugs into your flatscreen TV and is designed to interact seamlessly with our GameSmart controllers, mice, keyboards and headsets; In fact the entire ecosystem of gaming products. We also want M.O.J.O. to be a truly open platform. People are already comfortable buying games from Google Play, Amazon, TegraZone or any other retailer of their choice. They play those games on their phones and tablets already, and with M.O.J.O., they will be able to play them in the living-room at no additional cost. The same approach applies to movies, music and any other digital media. Our focus is on products providing the best hardware configured for performance, not forcing people to buy content from us.
The game console will be unveiled at E3 next week. There is no indication of exactly how much the device will cost, but speculation is that the M.O.J.O. will come in at less than $150.
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RE: Android "Consoles"
6/10/2013 5:43:33 PM
The thing that makes game consoles a worthwhile product is their ability to enable people to play games without having to make a large investment in hardware. They also provide a unified development environment that should allow game makers to focus on producing quality games rather than worrying about compatibility issues and hardware limitations.
To achieve this, the companies behind successful game consoles invested in a level of proprietary engineering in both hardware and software that ensured their product was a "complete package" and not something slapped together with off-the-shelf components.
Android systems are by nature an off-the-shelf part. There is little reason to declare a system running android a "game console" when it is not doing anything differently or better than other android devices.
Anyone thinking about releasing a console should first address some basic questions:
What is your console going to do better, more cost-effectively than what's already available?
Why would game developers want to develop for your console vs established platforms like smartphones, PCs and mainstream consoles like Xbox and Playstation?
What would a consumer shell out another $150-$300 for YOUR console, especially when the era of first-party titles and exclusives quickly fading into oblivion?
“So far we have not seen a single Android device that does not infringe on our patents." -- Microsoft General Counsel Brad Smith
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