Print 21 comment(s) - last by EricMartello.. on Jun 10 at 5:43 PM

Mad Catz console to compete against Ouya

There were a lot of people who are really excited when the Android-powered gaming console turned up on Kickstarter called the Ouya. The $99 device has seen several delays in its efforts to come to market, but fans are still clamoring for a small and cheap game console that puts Android games and applications on a big-screen TV in the living room.

Gaming peripheral maker Mad Catz is now talking up its own Android-powered game console called Project M.O.J.O. and the company says it will be the most powerful Android-powered game console out there. While all of the hardcore details aren't available at this time, the device is believed to use NVIDIA Tegra 4 SOC. That assumption is made from some things that Mad Catz CEO has made concerning the device.

Mad Catz CEO Darren Richardson said, "Like everything else we do, M.O.J.O. is all about performance."

Richardson added:
M.O.J.O. is an android micro console configured to extract the maximum horsepower from an android device to deliver the best gaming experience. It’s basically a supercharged smartphone, with no screen, that plugs into your flatscreen TV and is designed to interact seamlessly with our GameSmart controllers, mice, keyboards and headsets; In fact the entire ecosystem of gaming products. We also want M.O.J.O. to be a truly open platform. People are already comfortable buying games from Google Play, Amazon, TegraZone or any other retailer of their choice. They play those games on their phones and tablets already, and with M.O.J.O., they will be able to play them in the living-room at no additional cost. The same approach applies to movies, music and any other digital media. Our focus is on products providing the best hardware configured for performance, not forcing people to buy content from us.

The game console will be unveiled at E3 next week. There is no indication of exactly how much the device will cost, but speculation is that the M.O.J.O. will come in at less than $150.

Source: Thingsmicro

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Android "Consoles"
By Flunk on 6/7/2013 8:47:49 AM , Rating: 4
It seems like everyone and their mother is announcing a new Android-based "console" system without any proof from the market that the thing even makes sense. There are several Android-based set top boxes on the marker already and they're not exactly selling in great numbers.

I think the biggest pull of Android is form factor. The devices and small, portable and convenient. This thing is no more convenient than an xbox or playstation, and less convenient and less powerful than a notebook, so I don't see the appeal at all.

RE: Android "Consoles"
By retrospooty on 6/7/2013 9:01:07 AM , Rating: 2
I agree... I cant imagine anyone wanting one of these...

I do like something like this though... An Android tablet with built in controller, mounted properly... Remove it and you have a normal tablet.

RE: Android "Consoles"
By SilthDraeth on 6/7/2013 9:40:27 AM , Rating: 2
That looks like a wii u controller.

RE: Android "Consoles"
By SilthDraeth on 6/7/2013 10:04:04 AM , Rating: 2
RE: Android "Consoles"
By Obujuwami on 6/7/2013 10:57:54 AM , Rating: 2
I have one of those, it's called a Nexus 7!

RE: Android "Consoles"
By retrospooty on 6/7/2013 2:07:11 PM , Rating: 3
I have a Nexus 7 too. The only thing that sucks about tablet gaming is the touchscreen. Touchscreens just suck for gaming. It would be great to have a custom fit controller that worked perfectly.

RE: Android "Consoles"
By Stuka on 6/7/2013 10:22:29 PM , Rating: 2
The only thing that I think could make this viable, is a gesture detection system like Kinect, etc. For example, apparently, some arcades now have giant versions of Fruit Ninja where you use your hands to swipe. There's no reason this wouldn't be a good idea for a home console and an array of party games similar to that. Especially, if the hardware were cheap and could play Android games you already purchased for your mobile. This would be perfect for the young folk.

RE: Android "Consoles"
By karimtemple on 6/7/2013 9:06:41 AM , Rating: 2
I agree. Android devices should have built-in touchscreens. If you want to make a set-top console, pack in a docking station.

As always, the solution here is software. As you say, these boxes will always be sort of silly, but that's only until they get some killer apps and a healthy development community.

I should also point out that a gaming console needs buttons. And since I've insisted above that an Android one should have a touch screen, this necessarily means that the best configuration will always be a controller tablet, a la Archos GamePad [] slash PS Vita slash Razer-Edge-With-Controller-Dock.

RE: Android "Consoles"
By bug77 on 6/7/2013 10:59:12 AM , Rating: 2
I was really wondering what am I supposed to do with a game designed for touch on my TV.

RE: Android "Consoles"
By flyingpants1 on 6/7/2013 11:03:34 AM , Rating: 2
They use next to no power, are compatible with bluetooth controllers, and run emulators. That's WAY more than enough to justify a $99 purchase.

NO TOUCHSCREEN. NO! The point is to create a platform on which developers will actually create games that use a controller as the primary method of input. Most games on Android are poor quality, 2D, F2P, adware/begware baloney. I am sick of mouthbreathers giggling about Candy Crush. I know actual gamers are a niche market, but we spend more on games than casuals do. Let's find a happy medium?

There are a few cool games with native support for gamepads like Max Payne and GTA3/Vice City, and probably a few dozen others, but it's hard to find them unless you already know what you are looking for. This should change, IMO every single PSX/PS2/Xbox/N64 console game should be redone and ported to Ouya.

RE: Android "Consoles"
By karimtemple on 6/7/2013 11:30:35 AM , Rating: 2
I said it should have a touchscreen and buttons.

In fact, an Android set-top should not only be a tablet with buttons and a docking station, it should come with a standalone controller as well.

The best-case scenario would be that Google comes out with a class of apps in Google Play called "Hardcore Games" or "Gamepad Apps" or something that effectively serves as the market for console-killer type software and gives manufacturers/inventors a reason to go nuts over figuring out a controller setup/design that gets a great tie ratio.

I have what I think is the best controller idea (with or without the Gamepad App Store), but I'm reluctant to share it in case I come across an opportunity to execute (and strike it rich! aaaaagghhh $_$!).

RE: Android "Consoles"
By AkuPyro on 6/7/2013 12:22:09 PM , Rating: 2
Or perhaps a controller with a touch screen? Such as Shield from Nvidia that also has a HDMI output?

RE: Android "Consoles"
By karimtemple on 6/7/2013 12:29:46 PM , Rating: 1
That thing is stupid.

RE: Android "Consoles"
By Reclaimer77 on 6/7/2013 11:05:37 PM , Rating: 2
LOL yeah why take risks and offer new stuff to consumers...


Seriously have you seen the buzz about the Ouya? People are lining up. To say there's no market here is idiotic.

I think the biggest pull of Android is form factor.


Android is an operating system, has fuk all to do with a devices form factor. It's basically Linux, which last time I checked runs on any damn "form factor" you can throw at it.

RE: Android "Consoles"
By TakinYourPoints on 6/9/2013 4:22:22 PM , Rating: 2
The only people who "lined" up are the Kickstarter backers. It isn't selling otherwise, forums are packed with complaints about controller defects, and the hardware and software are really bad. I played with a friend's preview system way back in February, it is worse than any skeptic could have imagined.

Here is data from the Ouya thumbsticks. It should be filling everywhere but instead it does this:

Incredibly non-responsive, but it makes sense since everything about the product screams "cut corners".

RE: Android "Consoles"
By TakinYourPoints on 6/9/2013 4:16:46 PM , Rating: 2
The only thing these have going for them are emulators, and that is a sketchy thing to sell a major platform on given that it requires "piracy" of sorts with needing to download ROMs. Otherwise the Android game libraries are low quality and packed with shovelware, making the hardware useless no matter what level of quality it is.

Hardware means little without good software.

A used 360 that costs a little more than this has far more appeal since it actually has games on it.

RE: Android "Consoles"
By EricMartello on 6/10/2013 5:43:33 PM , Rating: 1
The thing that makes game consoles a worthwhile product is their ability to enable people to play games without having to make a large investment in hardware. They also provide a unified development environment that should allow game makers to focus on producing quality games rather than worrying about compatibility issues and hardware limitations.

To achieve this, the companies behind successful game consoles invested in a level of proprietary engineering in both hardware and software that ensured their product was a "complete package" and not something slapped together with off-the-shelf components.

Android systems are by nature an off-the-shelf part. There is little reason to declare a system running android a "game console" when it is not doing anything differently or better than other android devices.

Anyone thinking about releasing a console should first address some basic questions:

What is your console going to do better, more cost-effectively than what's already available?

Why would game developers want to develop for your console vs established platforms like smartphones, PCs and mainstream consoles like Xbox and Playstation?

What would a consumer shell out another $150-$300 for YOUR console, especially when the era of first-party titles and exclusives quickly fading into oblivion?

"Google fired a shot heard 'round the world, and now a second American company has answered the call to defend the rights of the Chinese people." -- Rep. Christopher H. Smith (R-N.J.)

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