Microsoft Spends $1 Billion on Exclusive Xbox One Games
May 30, 2013 9:33 AM
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Microsoft Xbox One will have at least 15 exclusive games
One of the good things about being the largest software company on the planet is that you have a seriously big checkbook. Given its generous cash position, Microsoft has reportedly spent $1 billion securing exclusive games for the launch of the Xbox One game console.
It's good to hear that Microsoft is spending significant money to secure impressive games for its coming game console after some came away from the unveil of the device with an impression that it was more focused on streaming video and entertainment than gaming.
The $1 billion Microsoft plans to invest in exclusive games will get
users 15 exclusive titles in the first year the console is available including a few completely new franchises. Microsoft has also spent significant money on beefing up its staff including hiring former Sony exec Phil Harrison to manage internal products and developer relations in Europe.
Rare Ltd is also reportedly working to bring one of its iconic franchises back to gamers in something that Microsoft executives are billing as a "historic" revival. Microsoft is also securing game from Black Task Studios that is said to be an action title designed to compete with
Gears of War
Another interesting title that has been talked about briefly is called Quantum Break; the trailer for that game turned up a while back and can be viewed
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RE: A commendable move
5/31/2013 8:58:46 AM
1. That's Sony's approach too. Specifically. The PSX was a pile-o-cash project born almost out of sheer spite, and the Xbox was a trojan horse strategy to ensure the market viewed Microsoft as a legitimate player -- to pave the way for the 360. Nintendo is the only one of the three that doesn't operate this way.
2. You'd be surprised how many people will buy software anyway. DRM is only really a problem as far as moving product if it's implemented in an obtrusive way. Keeping you from buying used games is one thing, but making it difficult to use your system or get into your game is an entirely other thing. If they can avoid making things difficult, or ruining the flow of using the system, the whole DRM thing could end up being a mostly academic argument.
3. I think what happened is Nintendo started stepping on Rare's toes, squeezing the life out of them, and Microsoft was even worse and finished the job.
"Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." -- Steve Ballmer
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