Print 52 comment(s) - last by someguy123.. on Jun 3 at 12:30 AM

Microsoft Xbox One will have at least 15 exclusive games

One of the good things about being the largest software company on the planet is that you have a seriously big checkbook. Given its generous cash position, Microsoft has reportedly spent $1 billion securing exclusive games for the launch of the Xbox One game console.
It's good to hear that Microsoft is spending significant money to secure impressive games for its coming game console after some came away from the unveil of the device with an impression that it was more focused on streaming video and entertainment than gaming.

The $1 billion Microsoft plans to invest in exclusive games will get Xbox One users 15 exclusive titles in the first year the console is available including a few completely new franchises. Microsoft has also spent significant money on beefing up its staff including hiring former Sony exec Phil Harrison to manage internal products and developer relations in Europe.

Rare Ltd is also reportedly working to bring one of its iconic franchises back to gamers in something that Microsoft executives are billing as a "historic" revival. Microsoft is also securing game from Black Task Studios that is said to be an action title designed to compete with Halo and Gears of War.

Another interesting title that has been talked about briefly is called Quantum Break; the trailer for that game turned up a while back and can be viewed here

Source: OXM

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A commendable move
By karimtemple on 5/30/2013 10:40:31 AM , Rating: 3
Spending a billion on exclusives shows Microsoft has their heads in the game. Exclusive software is how you push a platform. They've also put together some really great convergence and pretty sweet features. But honestly the billion probably would've gone a lot farther as three 300-million-dollar projects than fifteen 65-million-dollar publisher payoffs.

And then the problems start; The asterisks sitting beside all their great bullet points. Will all this crazy DRM/always-on/daily update stuff really happen? Will the PS4 finally get a good UI? Will the PS4 have HDMI in (this would be a huge blow to XBO)? Will MS keep making me pay for XBL Gold just to use a Netflix subscription I already pay for?

Plus the PS4 has a "pretty much 50% more graphics performance" bullet point to tout. That's kind of a big deal.

RE: A commendable move
By jabber on 5/30/2013 10:53:43 AM , Rating: 2
Yet MS is very aware that the developers will code to the base level..which will be the One.

MS has just pushed Sony to make a more expensive/powerful machine that will largely go untapped on a lot of cross platform games. Also if it's more expensive it will hit Sony as they will either have to price the PS4 higher than the One or sell it cheaper and take a hit.

Either way Sony is in a more tough position financially than MS at this point. Sony doesn't have billions to throw away like MS has.

This round will be a war of attrition.

RE: A commendable move
By karimtemple on 5/30/2013 11:06:43 AM , Rating: 3
The difference will hardly be untapped this go around. The architecture is largely the same, and the (slightly) simpler platform is actually the PS4. Even cross-platform games will have a noticeable difference at little to no effort from the developer. This is not your daddy's console generation.

People believe developers build for the "lowest common denominator," but this is just an urban legend. A really popular urban legend. The truth is developers build for their target platform, which is invariably the one with the most installed units. A userbase winner remains to be seen, also at the beginning it's the same as if there was a userbase tie -- the target platform becomes the easier platform.

The easier platform being the more powerful platform is a best-case scenario, and that's what we presently have with the PS4. The outcome to expect is fairly clear.

RE: A commendable move
By SPOOFE on 5/30/2013 4:51:59 PM , Rating: 3
The truth is developers build for their target platform, which is invariably the one with the most installed units.

Only in cases in which one platform is clearly dominant. 360 vs. PS3 is extremely close, and developing for only one platform cuts off almost 50% of potential sales. Even losing out on 20-30% is a consideration not to be taken lightly.

The only thing that balances that out is "exclusives", hence the fat payments from the Big Consoles to make up for that near-50% lost sales potential.

The easier platform being the more powerful platform is a best-case scenario, and that's what we presently have with the PS4. The outcome to expect is fairly clear.

You're clearly not a student of history. Last generation? Weakest console was the winner.

RE: A commendable move
By mcnabney on 5/30/2013 6:52:05 PM , Rating: 2
The platforms are so similar now, the developers can just develop for the PC and just turn down aliasing or detail level to fit each different console platform.

RE: A commendable move
By Bateluer on 5/30/2013 11:04:21 PM , Rating: 2
The Wii made have some more units, but once Nintendo reached market saturation with it, ie, everyone who wanted one had one, they stopped making money off it. The complete lack of games meant that they receive pretty much zilch in royalties, leading to their current dire financial straits.

The X360 and PS3 moved fewer consoles, but the game sales will ensure MS & Sony continue to make money on them even after they've been replaced by the XOne and PS4.

RE: A commendable move
By jabber on 5/31/2013 6:47:36 AM , Rating: 2
I remember a quote from one of the editors of a big games review website. The reviewers would almost fight to review the 360/PS3 games and whomever lost the fight would have to review the Wii games.

No one wanted to review the Wii games.

RE: A commendable move
By karimtemple on 5/31/2013 8:42:33 AM , Rating: 2
360 vs. PS3 is extremely close
And once again, when it's close the target development platform tends to become the one that's easier to develop for.

In the beginning that was the 360, by far. After several years, the PS3 became a lot easier to develop for than before, and it also surpassed the 360 in software tie ratio for North America. Accordingly, we began to see more multiplatform games coming out last year that were ported from the PS3, not to.
Last generation? Weakest console was the winner.
The weakest console was the Wii. The software tie ratio was lower and the prices were lower. It generally was not the target platform for AAA titles.

RE: A commendable move
By jabber on 5/31/2013 7:41:28 PM , Rating: 2
I dont think many folks consider the Wii to really be alongside the 360 and PS3.

Say the 360 and PS3 were Gen 3.0 well Wii was kinds Gen 2.5.

Like the Wii U is Gen 3.5.

RE: A commendable move
By althaz on 5/30/13, Rating: -1
RE: A commendable move
By karimtemple on 5/30/2013 11:14:39 AM , Rating: 3
a) The specs are pretty clear. 50% is a slightly conservative estimate based on the assumption that Microsoft will maximize the design of their eSRAM part.

b) Exclusives are a best-case scenario for big software, as development resources are not spread thin by the porting process. The only reason you hate them is because if you wanted the software you'd [potentially] have to buy extra hardware.

If the rest of the PS4's design philosophy is any sign, the PS4 controller will feel and play pretty much like the 360 controller.

RE: A commendable move
By Ramstark on 5/30/2013 1:20:54 PM , Rating: 2
Ok, we get it, you are a PS4 fan, now please stop trolling and returning to the same discussion that has been settled so many times on so many sites...

RE: A commendable move
By karimtemple on 5/30/2013 1:32:49 PM , Rating: 1
Trolling - v., Praising a product's design philosophy and feature set, voicing concerns about the product's DRM implementation, and considering one physical and documented advantage of its competitor.

RE: A commendable move
By inperfectdarkness on 5/31/2013 2:49:51 AM , Rating: 3
Three thoughts:

1. MS's approach to XBOX continues to be "we will burn piles of money to push this down consumer's throats". This was the modus operandi since the original xbox hit the market. Nothing has changed. The cynics among us question a company that has to willingly suffer so much red ink...just to bully their way into a market. It certainly appears that xbox never competes on its on merits, so much as it compete's on MS's marketing dime.

2. 1 billion on exclusive titles doesn't amount to a hill of beans if MS is going to beat everyone over the head with DRM. You would think they would have learned from EA that DRM can kill games; but based on windows 8, it would appear that MS can barely conduct a SURVEY of consumer trends, let alone actually follow them.

3. Rare needs to DIAF. They were going downhill before the Nintendo breakup, and they've just slid further. MS's conduct of it's 3rd party acquisitions is only behind EA and Activision in how bad things go rapidly downhill.

RE: A commendable move
By karimtemple on 5/31/2013 8:58:46 AM , Rating: 2
1. That's Sony's approach too. Specifically. The PSX was a pile-o-cash project born almost out of sheer spite, and the Xbox was a trojan horse strategy to ensure the market viewed Microsoft as a legitimate player -- to pave the way for the 360. Nintendo is the only one of the three that doesn't operate this way.

2. You'd be surprised how many people will buy software anyway. DRM is only really a problem as far as moving product if it's implemented in an obtrusive way. Keeping you from buying used games is one thing, but making it difficult to use your system or get into your game is an entirely other thing. If they can avoid making things difficult, or ruining the flow of using the system, the whole DRM thing could end up being a mostly academic argument.

3. I think what happened is Nintendo started stepping on Rare's toes, squeezing the life out of them, and Microsoft was even worse and finished the job.

"Vista runs on Atom ... It's just no one uses it". -- Intel CEO Paul Otellini
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