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Print 58 comment(s) - last by EricMartello.. on May 20 at 1:42 PM

EA says no Wii U games in development

EA has its fingers in the video game segment on just about every device out there from portable consoles to traditional consoles, computers, and even mobile devices. However, there is one particular platform that EA has no interest in accommodating.

That device is the Nintendo Wii U. EA spokesperson Jeff Brown recently told Kotaku that, "We have no games in development for the Wii U currently.”
 
The statement comes as no surprise as the popularity and sales figures of Nintendo's Wii U console has plummeted since its introduction. Nintendo bet big on the Wii U and its touchscreen controller hoping for the same sort of success Nintendo have early on with original Wii.


That success has failed to materialize and things keep getting worse and worse for Nintendo.
 
EA's statement that it has no games in development for the console is a marked contrast to EA's plans of only a few years ago. EA was on stage during the Nintendo Wii U was unveiled in 2011 at E3 promising an "unprecedented partnership" with Nintendo.

EA did deliver on several games early in the Wii U lifecycle, including ports of Mass Effect 3, Need For Speed Most Wanted, Madden, and FIFA. Each of those games have been available on the Xbox 360 and the PS3 for a long time before hitting the Wii U.

EA's decision to not develop games for specific console has resulted in the death of consoles in the past. EA decided not to publish its incredibly popular sports games on the Sega Dreamcast back in 1999 and that move was seen as one of the big signs of Sega's decline as a console maker. The Dreamcast was the last game console produced by Sega. 


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RE: I hope Nintendo does not die!
By EricMartello on 5/20/2013 7:20:29 AM , Rating: 2
More like frostbloat...

Kinda tired of this fixation with "game engines" which once used to represent a compact library of optimized code that was at or near machine-level and today are more like a multi-layer crapwich of APIs, classes and APIs for APIs and wrappers for classes because of incompatibilities that accompany the clusterfcuk that is a modern game "engine".

To put this another way - the fact that frostbloat has high hardware requirements is not something for its makers to be proud of; it's representative of the general decline of human intelligence, as they cannot figure out a more efficient method of coding the engine.


RE: I hope Nintendo does not die!
By karimtemple on 5/20/2013 9:52:48 AM , Rating: 2
DICE has actually done a really great job with Frostbite over time. The most likely scenario here is that EA simply would not allow resources to be allocated to the Wii U, because it was determined to be a dud, or because of some secret disagreement with Nintendo, or something.

Popular multi-use game engines are super necessary today because of the complexity of modern hardware and game expectations. Middleware has always been a thing.

It takes a lot of resources to make "AAA" games these days, and "multi-layer crapwich of APIs, classes and APIs for APIs and wrappers for classes" are now economically necessary because nobody wants to pay $150 for each video game they buy.

It's less about human intelligence and more about waiting 8 years for a dev group to put out each piece of software with a 70% increase in price each time.


By EricMartello on 5/20/2013 1:42:35 PM , Rating: 2
quote:
Popular multi-use game engines are super necessary today because of the complexity of modern hardware and game expectations. Middleware has always been a thing.


Yes, middleware is a business that spawned out of the desire to shift from a few quality games to a lot of crappy games in a given time period.

How many REALLY good games can you name over the last decade? Not some niche that you and 1 other person likes...I'm talking about legendary games like Final Fantasy 7, Chrono Trigger, Zelda (SNES), Xenosaga, Street Fighter 2, Mega Man.

Ok, I can name one - Tales of Vesperia - that game was great, but it was not FF7 caliber and I only found out about it because amazon suggested it to me while I was searching for toon porn.

Back in the 16-bit era and for a some part of the 32-bit era we had a solid title come out every 1-2 years and we didn't mind waiting because we knew it was worth the wait. More importantly, the games I mentioned had staying power. You could play them more than once and enjoy them, and they took time to complete.

quote:
It's less about human intelligence and more about waiting 8 years for a dev group to put out each piece of software with a 70% increase in price each time.


My point is that the eye candy is not a REPLACEMENT for quality game design. What are the two big titles now? Battlefield and Call of Duty? These are dumbed-down FPS games that keep getting recycled every year.

Innovation and true creativity seems to have shifted to the start-up devs and individual game makers. Maybe that's what needed to happen.


"If you look at the last five years, if you look at what major innovations have occurred in computing technology, every single one of them came from AMD. Not a single innovation came from Intel." -- AMD CEO Hector Ruiz in 2007














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