Ad-Subsidized Xbox 720/Infinity May be Announced at Next Week's Reveal
May 15, 2013 9:36 AM
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Microsoft will finally answer the questions of DRM and more next week
Microsoft Corp. (MSFT) will announce its next generation console next Tuesday (May 21) ahead of the
2013 Electronic Entertainment Expo
Rumored to be named either the
or Xbox 720, the upcoming console stirred controversy over rumors that it would
use digital rights management (DRM) to ban used games
. Rude Twitter remarks
led to the firing of one Microsoft staffer
debate over the DRM grew heated
No one knows for sure, though, whether Microsoft actually planned the DRM or is sticking to such possible plans after the controversy.
What is expected is that the Microsoft console will
pack similar hardware
to arch-rival Sony Corp.'s (
. That console packs 8 GB of DRAM, aside a GPU and x86 CPU from Advanced Micro Devices, Inc. (
). Given that NVIDIA Corp. (
says it isn't interesting in making console graphics
, it seems likely AMD could pop up in the next Xbox, as well.
The PS4 -- which has not yet been priced -- is
rumored to be priced between $400 and $500 USD
. The next Xbox is rumored to cost $500 USD, but also be
available in an ad-subsidized form
for $200 to $300 USD.
The console is rumored to introduce
1080p Kinect motion controls
, a work-in-progress that's been written about in leaks stories for some time.
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5/16/2013 12:22:30 PM
OK. Point of interest...maybe this actually is more of a "generational thing."
Informal poll of a dozen or so IT types that were milling around the IBM office where I happened to be working with an old colleague...
There were only a couple younger guys in the office - like, in their 20s. Everyone in their 30s and over stated that they intuitively think of x86 as indicative of 32-bit, and normally would use x64 to refer to 64-bit stuff - hardware or software.
The 2 guys in their 20s said they never use "x64" and just refer to any such hardware or software intended to be used on a Windows platform as "x86."
At which point the rest of us told them to stay off our lawns.
I think it probably has to do with them not really "living" through the transition of 64-bit extensions into the platform. Neither of them really have any recognition of Itanium either. We had to explain to them what the hell that even was, and why it ultimately failed. Well...they understood why it ultimately failed, once we described it to them...it's just kind of amazing that they didn't know.
5/16/2013 12:54:15 PM
Nice try. 8/10.
(I'm 30 BTW)
No x86 hardware is 32-bit anymore. What are all these 32-bit parts that need their own nomenclature? "x64" is a software term. Microsoft uses it to distinguish between their 32- and 64-bit software. Even your links say that.
5/16/2013 1:20:45 PM
I'm not sure it is. I work with a number of people who have been in the industry for 20+ years and they use the term x86 to refer to anything in the x86 family, including x86-64.
I lived through the 64-bit transition and know fully well what Itanium is, but that doesn't change anything.
"Game reviewers fought each other to write the most glowing coverage possible for the powerhouse Sony, MS systems. Reviewers flipped coins to see who would review the Nintendo Wii. The losers got stuck with the job." -- Andy Marken
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