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TDK 25GB Blu-ray Media Rated at 6x - Image courtesy PC Watch

TDK 100GB Media - Image courtesy PC Watch
TDK takes Blu-ray to 3 times the current media speed

With the bulk of Blu-ray writers launching at 2x write speeds, a higher speed media seems a little premature. However, TDK brought Blu-ray media rated at 6x to the 8th Annual Data Storage Expo in Japan and expects to launch media rated at 4x before the end of 2006.

The 6x media is a single layer 25GB Blu-ray disc which probably won't reap benefits until 6x drives come out. We are guessing we won't see 6x drives until at least later this year or early 2007 given the launch trends of previous optical standards.

TDK was also showing off 100GB Blu-ray media which we reported on back in April. The 100GB media uses a 4-layer process which has spacer layers between. TDK's latest trend graph shows a maximum speed of 4x for 100GB media.

TDK did again hint at 200GB media on that same trend graph which also shows a 6x write speed. The 200GB media is an 8-layer media on a single side. We probably won't see that density for another year or two so we’ll have to be satisfied with the current 25GB/50GB capacities.



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RE: Wishful thinking I know but still....
By clementlim on 7/5/2006 7:23:00 PM , Rating: 2
quote:
Most games are 2-4gb, and next gen games are on dvd-9, so you will have to wait a couple more generations to see a 100gb game


Hmm...100GB does not necessary need to be installation files you know. Could be HD sound and/or CG videos. A couple of generations you say? Hmm, thought PS3 is coming out end of this year with games on BD-ROM. Guess sooner or later, they will be using those 100GB discs.


RE: Wishful thinking I know but still....
By Xavian on 7/5/2006 7:55:07 PM , Rating: 2
unless you have you head in the sand, the fact even at the very end of the PS3's lifespan there wont be one PS3 game that will require two 25GB Blu-Ray discs, its just not possible to even use up 25GB of assets.

Compression of textures (which is exceptionally good quality, i doubt anyone would see the different between compressed and non-compressed textures nowadays) means textures take up a lot less space then 10 years ago.

FMV's would have to be 1080p (which i doubt they will be, even top PC games that use FMV's only use a low resolution and simply scale upwards) plus last longer then 2 hours plus the adddition of all game data for the limit of blu-ray to be even reached.

The fact is, by the end of the PS3's lifespan i'd be surprised if even DVD-DL discs are at their limit when it comes to games. With graphics progressing forwards, FMV's dont even need to be used (as has been noticed theres been a sharp increase in cut-scenes using the in-game engine over the past 3-4 years).

HD sound (as you call it) has been around for eons in the form of lossless codecs and these take up next to nothing compared to the sizes of movies. Besides there is no such thing has 'HD' sound, since sound has pretty much reached the pinnicle with lossless (bitrates dont matter with lossless if the exact audio is there, just organised more efficently), sound is simply not a progressive technology.

You people really need to read up about effective compression use in games, music and movies, before going round spouting 'Blu-ray is gonna make games awesome!!'.

Programmers are CPU and GPU bound, they are certainly not space bound by any means, not for quite a while.


By masher2 (blog) on 7/6/2006 12:12:39 PM , Rating: 2
> "its just not possible to even use up 25GB of assets."

25 years ago, people were saying it wasn't possible to use up 64K of RAM. Not 64 Meg-- 64K.

We can assume at least a five-year lifespan for the PS3. I feel quite confident that more than one game will exceed 25GB by then. My son is currently beta-testing a (PC-based) game that requires 20-25GB. Who knows what the market will be like in 5 years?

> "even top PC games that use FMV's only use a low resolution and simply scale upwards) "

Yes of course...but WHY do they do so? Primarily because they don't have the space to ship the resultant video...not unless they want to create a higher-cost multidisk installation.


By robber98 on 7/6/2006 12:33:42 PM , Rating: 2
quote:
its just not possible to even use up 25GB of assets.


Nothing is impossible; imagination and creativity make everything possible ;)


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