Sony 4K TVs Priced from $4,999, Pre-orders Start Apri 21
April 8, 2013 9:17 AM
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Sony's 4K TVs get priced
Sony has announced the official price and availability for its new XBR 4K Ultra HD LED TVs. The line includes the XBR-55X900A and the XBR-65X900A, which have screen sizes of 55-inches and 65-inches respectively. While some other manufacturers have offered
ultra HD television
sets at prices ranging all the way up to $20,000 or more, Sony is actually offering “reasonable” prices, at least comparatively.
The 55-inch TV will sell for $4,995 with the 65-inch version going for $6,999. Both TVs will be available for pre-order on April 21, but the final shipping date is unannounced. Along with pricing and launch information for the TVs Sony is also unveiled its 4K Media Player called the FMP-X1. This device will deliver movies and video shorts in 4K resolution for $699. The media player will be available later this summer.
The media streamer itself will come bundled with 10 feature-length films and users will be given access to a fee-based distribution service offering a library of titles from Sony Pictures Entertainment and other production studios. The films that are included with the purchase include Bad Teacher, Battle: Los Angeles, The Bridge on the River Kwai, The Karate Kid (2010), Salt, Taxi Driver, That's My Boy, The Amazing Spider-Man, The Other Guys and Total Recall (2012).
FMP-X1 4K Media Player
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RE: Dear computer monitors
4/8/2013 3:03:51 PM
Ugh. I think it's pretty clear that mass production of cheap components is what wins. This is why most people only have 1080p these days and probably a TN panel on their monitors. It's like we're in a lame middle point, or maybe even saturation, at least when it comes to gaming. As far as monitors go, if you're talking the same 30" or less sizes, what's the great benefit for games? I mean of course there's a difference, I'm just saying the real driving force for 4k will be big TV's, industrial applications for monitors, or people that just want more things to fit on their screen. Why does everything have to be measured around games? They are hardly the target market for everything.
I guess I think of games as not being a big deal at all. Why would you buy a 30" 2560x1600 res monitor, just to watch 1080p movies at 5' away? Similarly, a 4k monitor, just for games that will definitely not run natively at that res. You speak of the iPad Retina handling high res, and sure that will translate to 4K gaming, but at that res, you do lose detail and complexity. Either that or you design around a lower res, and upscale. I doubt any complex (not casual) game runs natively 1080p on either the 360 or PS3.
RE: Dear computer monitors
4/8/2013 3:09:15 PM
To put it another way, every time I upgraded monitors, to bigger and higher res, it was to gain benefit in productivity/desktop use. It most definitely as not dictated to wanting games to look better. The best way to make games look better, is a heftier GPU. I see these being adopted by businesses/industrial applications quite easily, and thank goodness, it'll drive the cost down for us. I do not see these going down due to gamers lol. Games first have to be designed for 4K that won't come quite a while after it has widely become adopted, as it was with 1080p.
"If you can find a PS3 anywhere in North America that's been on shelves for more than five minutes, I'll give you 1,200 bucks for it." -- SCEA President Jack Tretton
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