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Sony's 4K TVs get priced

Sony has announced the official price and availability for its new XBR 4K Ultra HD LED TVs. The line includes the XBR-55X900A and the XBR-65X900A, which have screen sizes of 55-inches and 65-inches respectively. While some other manufacturers have offered ultra HD television sets at prices ranging all the way up to $20,000 or more, Sony is actually offering “reasonable” prices, at least comparatively.

The 55-inch TV will sell for $4,995 with the 65-inch version going for $6,999. Both TVs will be available for pre-order on April 21, but the final shipping date is unannounced. Along with pricing and launch information for the TVs Sony is also unveiled its 4K Media Player called the FMP-X1. This device will deliver movies and video shorts in 4K resolution for $699. The media player will be available later this summer.


55" XBR-55X900A
 
The media streamer itself will come bundled with 10 feature-length films and users will be given access to a fee-based distribution service offering a library of titles from Sony Pictures Entertainment and other production studios. The films that are included with the purchase include Bad Teacher, Battle: Los Angeles, The Bridge on the River Kwai, The Karate Kid (2010), Salt, Taxi Driver, That's My Boy, The Amazing Spider-Man, The Other Guys and Total Recall (2012).

FMP-X1 4K Media Player

Sources: Sony [1], [2]



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RE: Dear computer monitors
By inighthawki on 4/8/2013 11:30:10 AM , Rating: 2
quote:
The Ipad4 can run Infinity Blade II beautifully at its retina high res and sips power. The hardware driving these have 20x the power envelope to work in, they will figure it out.


not only does it not "sip" power, but a 4k display is over 2x as many pixels as a retina display.


RE: Dear computer monitors
By BRB29 on 4/8/2013 11:38:53 AM , Rating: 1
You completely missed the point. I think you just see ipad and started hating.


RE: Dear computer monitors
By inighthawki on 4/8/2013 5:34:22 PM , Rating: 2
I'm not even sure how you got that from my statement. I was simply stating that although the ipad can run that at retina quality, that's still less than half the resolution of a 4k display. What does that have to do with hating on the ipad? I'm so confused how you jumped to that conclusion.


RE: Dear computer monitors
By mcnabney on 4/8/2013 12:17:09 PM , Rating: 2
Actual data

720p is about 1MP
1080p is about 2MP
iPad Retina is about 3MP
2560x1600 is about 4MP
4K is about 8MP


RE: Dear computer monitors
By BRB29 on 4/8/2013 1:24:53 PM , Rating: 1
OMG, the point is if a little chip on the ipad can push 3MP at under 8W, then a graphics card running 70-250 watts can easily push a 4K screen without much problem. 70-250W is what a desktop mid-high end discrete graphics card will use.

There are a GPUs that are already capable of pushing the latest titles on 3X1080p or 2x1600p

You clearly did not even read the previous posts.


RE: Dear computer monitors
By EnzoFX on 4/8/2013 3:03:51 PM , Rating: 2
Ugh. I think it's pretty clear that mass production of cheap components is what wins. This is why most people only have 1080p these days and probably a TN panel on their monitors. It's like we're in a lame middle point, or maybe even saturation, at least when it comes to gaming. As far as monitors go, if you're talking the same 30" or less sizes, what's the great benefit for games? I mean of course there's a difference, I'm just saying the real driving force for 4k will be big TV's, industrial applications for monitors, or people that just want more things to fit on their screen. Why does everything have to be measured around games? They are hardly the target market for everything.

I guess I think of games as not being a big deal at all. Why would you buy a 30" 2560x1600 res monitor, just to watch 1080p movies at 5' away? Similarly, a 4k monitor, just for games that will definitely not run natively at that res. You speak of the iPad Retina handling high res, and sure that will translate to 4K gaming, but at that res, you do lose detail and complexity. Either that or you design around a lower res, and upscale. I doubt any complex (not casual) game runs natively 1080p on either the 360 or PS3.


RE: Dear computer monitors
By EnzoFX on 4/8/2013 3:09:15 PM , Rating: 2
To put it another way, every time I upgraded monitors, to bigger and higher res, it was to gain benefit in productivity/desktop use. It most definitely as not dictated to wanting games to look better. The best way to make games look better, is a heftier GPU. I see these being adopted by businesses/industrial applications quite easily, and thank goodness, it'll drive the cost down for us. I do not see these going down due to gamers lol. Games first have to be designed for 4K that won't come quite a while after it has widely become adopted, as it was with 1080p.


RE: Dear computer monitors
By Reclaimer77 on 4/8/2013 10:37:21 PM , Rating: 2
quote:
OMG, the point is if a little chip on the ipad can push 3MP at under 8W, then a graphics card running 70-250 watts can easily push a 4K screen without much problem.


Man you are just coming off really poorly here. There's so much wrong with this comparison, I don't even know where to start.

And no, only like the top 1% of PC's in the world could run 4k games at acceptable framerates.

quote:
You clearly did not even read the previous posts.


I did, they were wrong too. Embarrassingly so.


By TakinYourPoints on 4/9/2013 1:15:01 AM , Rating: 2
quote:
OMG, the point is if a little chip on the ipad can push 3MP at under 8W, then a graphics card running 70-250 watts can easily push a 4K screen without much problem. 70-250W is what a desktop mid-high end discrete graphics card will use.

There are a GPUs that are already capable of pushing the latest titles on 3X1080p or 2x1600p


The problem is the difference in display size. You can cut a LOT of corners when optimizing for a 10" screen and get away with it.

For example, 2K Games is porting X-Com Enemy Unknown to the iPad: http://youtu.be/TQt8xQqy95k

It looks to be completely faithful to the Windows version. However, they're going to cut a lot of corners to make a game that is about 15GB on Windows fit within 2GB on the iPad. Texture detail, mesh detail, audio compression, all sorts of things. In the video it looks great on the 10" or 8" iPad screen, but if you use AirPlay or HDMI to output to a TV it just won't look the same as the PC version.

The same applies to something like Real Racing HD, looks amazing on the iPad, anti-aliasing, 60fps, higher resolution than most desktop monitors, etc etc. Display it on a 24" or 60" and the compromises made for mobile are clear.

Valve recently got DOTA 2 running on an iPad and they'll probably release it in a year (I think just to spectate games, not to play with). I GUARANTEE that if you blew it up to a desktop monitor or HDTV size, the differences in image quality would be huge.

Mobile devices can crank out amazing visuals at ridiculously high resolutions but they cut as many corners as possible in order to get there, and limited display size is how they do it.

You can't compare the requirements of a desktop GPU with a mobile GPU, no matter what resolution we're talking about.


"I want people to see my movies in the best formats possible. For [Paramount] to deny people who have Blu-ray sucks!" -- Movie Director Michael Bay














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