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First 900 locations will be ready in May with the remainder coming by early summer

Samsung has announced that it has teamed up with Best Buy to help promote the wide range of Samsung mobile products. The partnership between Samsung and Best Buy will see Samsung Experience Shops installed in 1,400 Best Buy and Best Buy Mobile locations around the country.

The installation of the Samsung Experience Shops in Best Buy locations around the country will be rolled out in stages. Samsung expects 900 Best Buy and Best Buy Mobile locations around the country will have Experience Shops by early May, while the remaining locations will have them installed by early summer.

Customers who visit the Samsung Experience Shop will be able to touch and play with Samsung's full range of mobile products including smartphones, tablets, laptops, connected cameras, and accessories. Some Best Buy locations will also get Samsung Smart Service with dedicated Samsung Experience Consultants and Best Buy blue shirt sales associates.

Employees working these Experience Shops will be specially trained on Samsung products including activation and usage. These employees will be able to help customers with demonstrations, basic product services, Samsung account set up, warranty registration, and post purchase support.

 
If this sounds familiar, it’s because Apple has already made its mark on Best Buy stores with dedicated sections that display various products ranging from iPads to MacBook Airs to iMacs.

"Samsung has been delivering the latest innovation across the consumer electronics category for some time," said Dale Sohn, president of Samsung Telecommunications America. "With the Samsung Experience Shops, we are ensuring consumers get the most of that innovation by learning how to leverage their mobile devices across our ecosystem of consumer electronics. Consumers will have one place to not only explore and learn about our full portfolio of mobile products, but also the support of a Samsung expert to help with selecting and servicing them. This will truly be a unique mobile shopping experience."

Samsung says the largest of its Experience Shops will be approximately 460 square feet. The size of the Experience Shops will of course vary depending on the Best Buy store size.
 
Rumors surfaced earlier this week that Samsung would soon be launching a line of big-screen smartphones called Mega. Devices such as this will certainly be featured prominently in the Experience Shop locations.

Source: Best Buy



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RE: Wow...
By Reclaimer77 on 4/5/2013 7:08:59 PM , Rating: 2
By "playing catchup" I assume you're, as usual, only basing that on things YOU think are important.

When we counter this with things that Android blows iOS at, you simply respond with a trollish "those are gimmicks" and blow them off as irrelevant.

Developers despise? Yeeeah, hyperbole in the extreme. Last I checked there were millions of Android developers, multiple major app stores for Android, etc etc. Seems like a pretty thriving community for people who "despise" doing the work.

Like Tony, you don't even see your own bias. This is apparently a normal way to look at this stuff lol.


RE: Wow...
By TakinYourPoints on 4/6/2013 5:34:33 AM , Rating: 3
quote:
Developers despise? Yeeeah, hyperbole in the extreme. Last I checked there were millions of Android developers, multiple major app stores for Android, etc etc. Seems like a pretty thriving community for people who "despise" doing the work.


Despise is an understatement, I don't know a single Android developer who likes doing it. They do it because there are enough users out there to require it, they don't do it because they want to.

This came up a few days ago, developer for a major app that is on iOS, Android, and WP8. Several other developers chimed in with their negative experiences, as well as one of the people who works at Google trying to give some help.

http://www.shacknews.com/chatty?id=29943362#item_2...
http://www.shacknews.com/chatty?id=29943478#item_2...
http://www.shacknews.com/chatty?id=29943648#item_2...

Another quote:
quote:
And along comes Android phones supporting 1080p with an insane 440PPI. So now you have a whole new graphics set 50% higher res than the next smallest res. This would be considered xxhdpi. BUT!! BUT!!! Android has no proper support of xxhdpi.

Getting the 1080p phones to properly support those assets requires all sorts of hacking and trickery. It doesn't work at all. Oh but it looks perfect on the emulator, apparently.


He summed it up here:

quote:
Android isn't a tool. It's quicksand advertised as concrete.


Another quote from elsewhere:
quote:
As a developer, I can back this up. I made a web game that ran smoothly on an iPhone 4, averaging about 30fps, great on an iPhone 5 at 60fps, and like crap on the FOUR core Galaxy S3, at about 20fps.

Don't even get me started on the fact that I had to support Android all the way back to 2.3.3, and the Android Browser which has been modified by the various hardware makers (HTC, Samsung, etc) to break a few web standards we needed. I can't wait for the day when the whole world is on a late version of Chrome.


Forget software, I've seen hardware compatibility issues where something would run on Tegra 3 but not Enyxos, and vice versa.

Quote from an id Software developer that I posted before:

quote:
For gaming, Android's hardware diversity is a curse, not a blessing. Let's say you have 200 potential devices to support (as a rough example). Of those, only 20 can actually run games at a level you'd be comfortable with. That remaining 20 has 2-3 display resolutions and graphics architectures to support, and only that same amount of phones has enough users to justify development -- but that combined group ends up being considerably smaller than the iOS group you could reach. You end up either giving up sales or building for the lowest common denominator.

iOS may have limited selection, but it's much, much, much easier to develop knowing that you'll hit a big swath of users -- including much larger media player and tablet audiences. You can also optimize your code much more effectively. Knowing that fewer people will steal your game just makes it that much easier to justify supporting iOS first or exclusively.


More work and headache to make less money. The people I know who truly deeply hate Android aren't users or fanboys, they're developers.

I know you're going to take all of this as anecdotal evidence because the conclusion offends you, but the continued and widening gap in applications even from major companies like Microsoft and Blizzard (and Google!) points to Android still being a secondary development platform.

No joke, this honestly surprises me. A year ago I thought that the gap would have closed, but it hasn't gotten any better.


RE: Wow...
By Reclaimer77 on 4/6/2013 9:00:35 AM , Rating: 1
Takin far too often you resort to this "people I know" argument. This is what's called "myopic".

Yes, clearly you can find developers who whine and moan about Android. That wasn't the argument. They are clearly in the vast minority. We can evidence this from the fact that Android app markets and apps are everywhere today. There's no shortage of either. There's simply no evidence that Android is some loathsome platform to code for, in the GENERAL sense.

You've frequently tried to make this argument, but I'm like, who cares? Congrats on your cherry picked examples and quotes from, obvious, unprofessional people and teenage developers.

If I cared right now I could fire up the Google and find just as many examples of people bitching over some iOS development issue. You know I'm right. But that's just lame and I'm not in the mood anyway.


RE: Wow...
By TakinYourPoints on 4/7/2013 10:43:39 PM , Rating: 2
I already covered your first paragraph by saying "I know you're going to take all of this as anecdotal evidence because the conclusion offends you".

Reality reflects those anecdotes, it continues to.

I was honest when I said that I thought the difference in Android and iOS apps would close up by now. It hasn't and I don't think that anything short of Google taking control back will even begin to reverse that trend.

quote:
There's simply no evidence that Android is some loathsome platform to code for, in the GENERAL sense.


Major developers like MS, Blizzard, and EA continue to pass on it despite having resources and money.

This isn't rocket science: More expensive to develop for + lower profitability = fewer applications or inferior ports.

Reality seems to really bother you and retro. Its weird, you should enjoy your platforms based on their strengths (big screens, SD card slots) whatever their objective deficiencies are.


“Then they pop up and say ‘Hello, surprise! Give us your money or we will shut you down!' Screw them. Seriously, screw them. You can quote me on that.” -- Newegg Chief Legal Officer Lee Cheng referencing patent trolls

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