Battlefield 4 Promises to Be a New Benchmark in Game Design and Multiple Player Engagement
March 27, 2013 11:34 AM
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Pre-orders have already started
When it comes to first person shooters, one of the most popular franchises comes from DICE and EA in the form of Battlefield. The next game in the franchise will be Battlefield 4, and DICE has revealed that the fourth game in the franchise will be a new benchmark in game design and multiple player engagement.
Battlefield 4 will launch in the fall of 2013 using the proprietary Frostbite 3 game engine. The developers promise the game will give players a glimpse into the future of interactive entertainment.
In the single player mode, players will be able to experience huge environments filled with all sorts of destruction along with an arsenal of different vehicles, weapons, and more. In the single player missions, players will be able to direct squad mates and the single player mode will track the player's progress. The game will require players to work with their squad mates in both the single player campaign and multiplayer modes.
"We are so humbled and proud to debut Battlefield 4 on a global stage with simultaneous events in San Francisco and Stockholm. To be this early in development, and to already be so polished is a huge achievement for the DICE team and reflection of their passion and commitment to driving the franchise forward. Today's demo was just the beginning -- we have so much more in store," said Patrick Soderlund, Executive Vice President, EA Games Label.
Players can pre-order Battlefield 4 at participating retail outlets and will perceive the Premium expansion pack at no additional cost with their pre-order. The Digital Deluxe Edition will be available exclusively as a download via Origin.
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RE: Sorry EA..
3/28/2013 1:40:37 AM
Yep, I'm old enough and ugly enough to remember the terrible DRM that used to exist..
Unfortunately, in today's case, not all people have internet all the time. The easiest example of this would be if you were to catch the train to and from university/work and wanted to play while in transit. Unless you have tethering and a reasonable data plan, you can't play it in that situation, which might be an hour or more each day.
The internet connection is besides the point for me though; I accept that games may require some form of 'online' to authenticate and function (Steam and Battle.net are success stories), what bothers me more is the online-only element that EA have used with SimCity. One of the major drawcards of the series was the ability to create worlds as large and sprawling as your desire, with multiple saves so you could have a bit of destructive fun every now and then.. In other words, the ability to play by yourself and manage your own worlds. Forcing users to migrate to online-only, with one save state and no control is what has ruined the experience for me.
The DRM itself isn't the issue in this case, it's the byproduct of the DRM. The driving cause of the issue is still the DRM though. EA needs to re-examinte their insatiable desire for control.
"Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." -- Steve Ballmer
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