EU Gov't Research: Piracy Doesn't Affect Music Buying
March 20, 2013 3:00 PM
comment(s) - last by
Study also finds streaming music doesn't cannibalize traditional sales
The EU's copyright commissioner, Maria Martin-Prat, was formerly a lawyer for the at
International Federation of the Phonographic Industry
, the parent organization of the U.S.'s RIAA, Canada's CRIA, and Britain's BPI. She once
[PDF] that backups have "no reason to exist", and for years
vigorously argued that piracy was killing traditional sales
. But ironically her own peers in the EU have just announced that government-funded research proved her and the IFPI wrong; traditional music sales don't suffer from piracy.
I. Pirates Download More Legal Music
The study was conducted using data on more than 16,000 European Union internet users. Researchers at
The Institute for Prospective Technological Studies
-- a part of the
European Commission’s Joint Research Centre
-- examined what the affect on a user's behavior by first removing the correlation of level interest in music, then comparing subjects with similar expressed level of interest in music who pirate, versus those who did not.
were intriguing. The researchers write, "It seems that the majority of the music that is consumed illegally by the individuals in our sample would not have been purchased if illegal downloading websites were not available to them. If this estimate is given a causal interpretation, it means that clicks on legal purchase websites would have been 2 percent lower in the absence of illegal downloading websites."
Legal streaming websites -- which the music industry
has often attacked
-- were found to have a "somewhat larger" complementary affect, increasing clicks on legal sites by 7 percent -- according to the correlation.
II. No Evidence Piracy is killing Music
The researchers say it is puzzling why the music industry is so obsessed with pursuing pirate punishments. While they declined to make any specific policy recommendations, they conclude:
Taken at face value, our findings indicate that digital music piracy does not displace legal music purchases in digital format. This means that although there is trespassing of private property rights, there is unlikely to be much harm done on digital music revenues.
From that perspective, our findings suggest that digital music piracy should not be viewed as a growing concern for copyright holders in the digital era. In addition, our results indicate that new music consumption channels such as online streaming positively affect copyrights owners.
It appears piracy really is "not a big deal". [Image Source: South Park Studios]
Of course, correlation does not prove causation, but it appears that even the poorly evidenced claim that piracy is
to lower sales is thoroughly wrong. Further, this is not the first work to show that. A
2009 study by the UK government
found filesharers to spent, on average, £77 ($126), versus a mere £44 for non-pirates ($72). So much for piracy "killing music", eh?
Scribd via TorrentFreak
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RE: Video Games
3/21/2013 5:57:29 AM
Take it from somebody who's been a videogamer all his life - wether a study or not is done will not impact DRM in games. Even this whole Simcity debacle will not impact DRM in games.
Because if EA, activision etc where to remove DRM, they would admit piracy isn't a issue. Then, if their games don't sell, they have to admit they're making bad games because they're not being pirated.
The games these days are bad. Objectively bad. As in, they've got broken mechanics because publishers have forced developers to focus on monetairy gains for so long, they've forgotten how to make a proper game. Want a blatant example? Skyrim. No limit to the mana cost decrease enchants. Result? level 42/84, no mana cost for all destruction spells even duel cast master ones. At the same level i had dual enchanting, so along with those unlimited spam spells i also could kill a elder dragon, the strongest enemy in the game outside of the main boss, in 3 shots. Why all of this? So that the game would be easy and it would sell to alot of people who don't have a clue about how to play game - but can draw a wallet none the less.
But because there's also a management culture with the publishers, they cannot admit failure. Case in point would here be Earth and Beyond, westwood's MMO that died soley because EA refused to do a rollback after a bad patch. Because a rollback would be admitting failure and EA management does not admit failure. Even the leaving of the CEO isn't admitting failure as it's the board of directors that should've been fired - now they will just find another puppet for their greedy desires.
As long as they continue to have a management culture they will have a continuous need for a scapegoat to blame their stupidity on. And other then piracy, there isn't a single thing that can't be traced back to being their fault.
The sollution? STOP GIVING EA/ACTIVISION/UBISOFT MONEY. Control your goddamn childish impatience and give up what you want now for what you could have later for once.
But considering the android playstore has a list called "top grossing", and it's filled with games that are all pay to win.... i fear the worst for our gaming future.
RE: Video Games
3/21/2013 6:17:05 AM
Im not religious, but fucking amen to your post.
RE: Video Games
3/21/2013 8:32:39 AM
Most games aren't bad they are just made to appeal the most and not the few, Skyrim is the perfect example if you raise the difficulty level and make it more technical then a HUGE deal of people will not enjoy it and of curse not buy it, game companies are here to make money, they don't want to sell just a few dozens of copies but millions.
Besides Skyrim is one of the few games that actually supports MODs...
What I agree with you is that this quest for money is sometimes going to far with 1/2 finished games that only become complete when you pay all those DLC, I play BF3 and it was disgusting that there were payable DLCs since day 1.
RE: Video Games
3/21/2013 8:51:03 PM
Meah rose colored glasses.
I've been a gamer all my life too, which might be longer than you. Because a lot of gamers today don't seem to recall the horrid, and I mean HORRIBLE, copy protection schemes of yesteryear. Like requiring a disk to play it even if the game itself was completely on your hard drive. Or only being able to install the game once, and only play it from that computer. I could go on and on.
Today I can buy a game, install it as many times as I want. I can even log in and play it from a friends computer or another location, it doesn't matter, everything is online! The convenience available to us today...it just blows my mind how many people don't seem to understand how bad things used to be!! Wtf?
Complaining that games require an Internet connection? At this point the Internet is no different than electricity or running water. It's essential, and you should have access to it 24/7. If you don't have it, something is horribly wrong. Hell even the phones in our pockets have Internet at all times.
Now you're on your soapbox, and people are cheering because it sounds great. Down with the corporations bla bla, making games completely free etc etc. But they don't know. They don't remember or weren't around when gaming wasn't this Mecca of freedom you're illustrating. There were - sometimes - soul crushing protection schemes to deal with. Seriously they really did go too far!
Yes, SimCity was a disaster. But not because of the DRM, but because they completely screwed up the server-side implementation of it.
RE: Video Games
3/25/2013 4:33:30 PM
DRM is like the government stance on marijuana. It's an absolute farce, perpetuated primarily by the fact that they'd lose face if they ever admitted the entire thing was BS from the start.
Publishers can give out install codes if they want...require the disk in the drive if they want...fine. Neither of those is a big deal. But more invasive DRM measures are asinine...as are limitations to the number of times you can install a game you bought, or requiring internet access for a game that categorically isn't an online game - like SimCity.
Not to mention the fact that roughly 1 in 5 Americans lives in a rural area, where there frequently just isn't any such thing as broadband internet. Publishers are tossing aside a potential 20% of their profits by forgetting that simple fact. Which is a problem for Steam too...and any other streaming/download-only services.
As for your notes about Skyrim - haven't played that, so I can't comment...but I watched that happen on World of Warcraft. Years ago you had to be pretty good with your character, and pay attention to a number of things in order to fulfill your role well. Then as time went by Blizzard slowly dumbed the game down, to where it's a Fisher-Price kind of thing now where any idiot who can mash buttons can be top DPS. Which is one reason why I stopped playing the game. The other reason being that I just don't have time to play games much anymore, and couldn't justify the $15 a month fee, when many months would go by and I didn't even log on. Star Trek Online, DC Universe, DDO, Age of Conan, LOTRO, etc. are all free, just as fun if not moreso than WoW, and I don't waste money when a month goes by and I didn't have time to play them.
Finally, I wholeheartedly agree with your exhortation to stop giving these publishers money. Ubisoft is a horrific offender, with their retarded uPlay thing. When I paid money for 2 copies of Heroes VI - one for myself, and one for my cousin as a gift - we're both lifelong hardcore HoMM fans, I was mystified as to why I couldn't play my new game. uPlay, a "utility" that comes with all Ubisoft titles, has to do various things on the internet to let you into your game. The first time, anyway...after which they generously allow you to play your offline game...you know, offline.
The problem being that their uPlay thing is apparently broken with regards to cellular wifi internet. It won't register/update/whatever correctly from the start if you have wifi. "Oh, you know, all kinds of games and programs have problems with cellular wifi..." they will tell you. To which I replied "bullsh1t." Here's a list of all the games I have that require online access that don't have "problems" with wifi:
WoW, LOTRO, DDO, Star Trek, Age of Conan, DC Universe, Diablo III
...and I've downloaded/installed EVE Online and others over wifi as well without issue. And all of that to say nothing about the Cisco VPN and all the remote work I do, all day long, using various applications...none of which *ever* has had a "problem" with wifi.
But uPlay from Ubisoft? I literally had to disassemble my rig, take it to a friend's house where they had DSL, and let uPlay take the 1.5 seconds it needed to decide that it was OK to let me play my game. Then I brought my rig back home, and now I can play Heroes VI.
...except that I haven't. I went through so much BS with Ubisoft trying to get it to work in the first place, dealing with their absolutely braindead BS about "lots of things have problems with wifi" etc., that the entire game franchise is dead to me now. Ubisoft stole my joy. Oh, and that copy I bought for my cousin? Still here on my desk...after seeing what I went through, he wants no part of it.
So f%ck you Ubisoft. You go to hell. You go to hell and die. And I can guaran-damn-tee you that you are NEVER getting another dollar from me.
"If they're going to pirate somebody, we want it to be us rather than somebody else." -- Microsoft Business Group President Jeff Raikes
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