Print 31 comment(s) - last by TSS.. on Mar 20 at 1:40 AM

He has held himself accountable for falling short of the company's financial guidance

Electronic Arts' (EA) chief executive officer announced his resignation today due to missed financial targets.

EA CEO John Riccitiello has resigned after six years of service, which will be effective March 30, 2013. Riccitiello will also no longer be a member of the board of directors.

"This is a tough decision, but it all comes down to accountability," said Riccitiello in an internal memo. "The progress EA has made on transitioning to digital games and services is something I'm extremely proud of. However, it currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued in January, and we have fallen short of the internal operating plan we set one year ago. EA's shareholders and employees expect better and I am accountable for the miss.

"EA is an outstanding company with creative and talented employees, and it has been an honor to serve as the Company's CEO. I am proud of what we have accomplished together, and after six years I feel it is the right time for me pass the baton and let new leadership take the Company into its next phase of innovation and growth. I remain very optimistic about EA's future; there is a world class team driving the Company's transition to the next generation of game consoles."

EA's board of directors has appointed EA executive Larry Probst to fill in as executive chairman until the company finds a permanent CEO. Probst was CEO of the company from 1991-2007 when Riccitiello stepped in.

"We thank John for his contributions to EA since he was appointed CEO in 2007, especially the passion, dedication and energy he brought to the Company every single day," said Probst. "John has worked hard to lead the Company through challenging transitions in our industry, and was instrumental in driving our very significant growth in digital revenues. We appreciate John's leadership and the many important strategic initiatives he has driven for the Company. We have mutually agreed that this is the right time for a leadership transition."

Game publishers like EA have had a rough time in the financial department due to digital sales becoming as increasingly popular as box retail game sales -- and it doesn't help that EA recently had server issues with its largely popular release "SimCity."

"SimCity" launched earlier this month, and many servers crashed during the international release. EA announced that it would add more servers to help out the workload.

Sources: Forbes, Gamespot

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RE: good riddance
By Makaveli on 3/18/2013 7:17:53 PM , Rating: 3
I hope you are right but I think it will take a bigger hit in the pocket books for EA to stop being douche bags.

RE: good riddance
By StevoLincolnite on 3/18/2013 9:39:37 PM , Rating: 5
He actually tried to resign months ago, unfortunately he couldn't get a connection to the servers to email his resignation in.

RE: good riddance
By GulWestfale on 3/19/2013 6:17:28 AM , Rating: 3

holy jesus. this one is so bad it's almmsot hard to believe. almost.

RE: good riddance
By Wolfpup on 3/19/2013 5:18:57 PM , Rating: 2
Wow... I do like some of the new games EA's done in recent years. Dead Space is...well, basically a modern, super high quality Resident Evil (or at least the first two games were), but this activation and DRM stuff is just nuts. Heck, I still haven't played Spore because of that, and won't play Simcity either (of course both games sound like they have major issues anyway, but I still would have bought them...)

RE: good riddance
By TSS on 3/20/2013 1:36:08 AM , Rating: 2
Deadspace isn't even close to resident evil. Resident evil is a survival horror game, Deadspace is a horror/action game. Ammo is alot less scarce, there are other humans around which do exactly what you'd expect them to, There's no fear of monsters as they come at you in waves, making the whole game feel more like a raid then a horror game.

The only thing that's scary in deadspace are jumpscares, and those are only there because of the extremely loud monster and transmission-connect noises. Like i can barely hear the weapons firing just so that my ears don't bleed everytime a monster spawns according to the script in the location i'd expect him to. In resident evil you can go half a level, be scared out of your wits and not meet a single monster. Right up until the point you relax, that's when there's a zombie around the corner.

I'd love to say EA ruined that series as well, but that's only if you consider it a survival horror game which it never was. As an action game it's pretty acceptable still, which is suprising. Give them time though, if they don't mess up the game directly they'll Simcity it and bury it in either DRM or microtransactions.

EA needs to die. The IP will be sold to people who are really passionate about it. Some will go to people just trying to make money, sure, but at this point how could even that be worse then EA?

"Well, we didn't have anyone in line that got shot waiting for our system." -- Nintendo of America Vice President Perrin Kaplan

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