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EA has had issues with server crashes during launch

Electronic Arts (EA) announced today that it will add more servers for its "SimCity" launch period in order to prevent further issues.

"What we are doing is deploying more servers over the coming two days which will alleviate many of the ongoing issues," said senior producer Kip Katsarellis on the EA forum. "We are also paying close attention to all the bug reports we are receiving from our fans. We've already pushed several updates in the last few days. Our live ops team is working 24/7 to resolve issues and ensure that bug fixes roll into the game as quickly as possible."


"SimCity" is an online-only game published by EA. It was released in North America on Tuesday, and was released in Europe today. It will make its way to the UK tomorrow.

While EA said there would be no server issues earlier this week, that didn't turn out to be the case as servers crashed at international launch. Many gamers on Facebook, forums, etc. have voiced their frustrations.

"Want to fix SimCity EA? Get rid of the stupid DRM and servers!" said one Facebook user. "We don't need them to play a single player game."

Source: Joystiq



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RE: It's about costs
By someguy123 on 3/7/2013 7:41:55 PM , Rating: 3
DFC surveyed the hours/player count for Diablo 3 in 2012 and saw it declining below COD 4. That game rode entirely on the brand name and many players were burnt not only by the server problems, but also by the loot/stat/skill tree overhaul. That's actually a pretty good example of a darling franchise that ended up dwindling thanks to bad business practices.


"Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." -- Steve Ballmer

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