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He envisions playing PS4 games on all his devices, with the main experience on the big screen and smaller sections on mobile screens

Sony's PlayStation 4 event last week shed some light on the new console, but also left many questions unanswered. But a Sony exec recently sat down with The Guardian to fill in some of the gaps.

Shuhei Yoshida, Sony's head of worldwide studios who helped with the development of the PS4, talked about the PS4's role in the console ecosystem, the relevance of consoles in an increasingly mobile world and why Sony didn't produce hardware at last week's event.

According to Yoshida, the PS4 will be all about connectivity. This means that social aspects will be included in the gaming process through one simple application download, where users with iOS and Android devices can easily connect. Having access to the PS4 from anywhere on any device can help in other areas of gaming too, such as downloading a large, 50GB game. If one were to do this at home, it would take hours before the gamer could actually play. But if they connected to PS4 while still at work and started the download then, it will be ready for them once they arrive.

"In a couple of years I'd like to be playing PS4 games on all my devices, with the main experience on the big screen, and smaller sections on mobile screens… It will all be connected," said Yoshida.

While mobile devices can help create a connected environment for the console, it's a growing popular belief that the console doesn't even need to be apart of it since gaming, social networking, etc. can be accessed on the mobile devices themselves -- on the go. Yoshida said consoles still play a major role in gaming as long as the console is better than the tablet, smartphone, etc. as far as gameplay and graphics.

"Seriously, unless we show something unique and amazing, consumers won't be interested in dedicated hardware because they can play on devices they already own,” said Yoshida. “So if the experience on PS4 is not greater than tablet, why bother? It's our responsibility to provide that, with the hardware and system features as well as game development."

Yoshida said Sony is definitely working on gameplay for PS4 by offering titles beyond just driving and shooting games (which still dominate the console) and then offering titles of interest to the gamers based on past preferences.

Games are definitely a huge part of PS4, but there was one burning question that many gamers had on their minds after the PS4 event: where's the console?

"We have not finalised the hardware yet and decided not to try to get it finished in time," said Yoshida. "Also, it's a long time from February to launch, we have to design our communication in phases. Our focus here was to show some games and talk about the key principles – we wanted to save the unveiling of the actual console."

Sony announced last week that the PS4 would launch in November of this year for a starting price of $429.

Source: The Guardian

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RE: Good starting price
By augiem on 2/26/2013 7:16:21 PM , Rating: 2
Wrong. The PS4 architecture absolutely crushes a gaming PC. It slays it...People just don't seem to understand how inefficient the PC is for gaming... There's lots of articles and analysis out there that explains this...

I know all about DirectX. Yes, it's an extra layer above the hardware the PS4 will not have to deal with, but if you think this will translate into a 2x or more performance increase, you're dreaming. To make such a bold statement that "it slays it", I hope you have something to back that up.

I encourage people who look at the PS4 hardware and think it's "weak", to educate themselves.

Thus far we have nothing to go on but the meager amount of data Sony's released. From their figures, it's not nearly the colossus the PS3 was in its time.

RE: Good starting price
By Reclaimer77 on 2/26/2013 8:32:59 PM , Rating: 2
but if you think this will translate into a 2x or more performance increase, you're dreaming.

Clearly you've missed the point entirely. We're not talking about doubling the performance of the PC. There aren't even any games for that.

We're talking about comparative performance levels. People like you are apparently looking at the specs and going "OMG it's mid level PC gear the graphics will suck". Not understanding the highly efficient design. It WILL deliver state of the art graphics despite it's hardware. That is the point.

So yes, in terms of delivering graphics, the PS4 absolutely slays the PC. As I said, we overcome this problem on the PC side by throwing tons of silicon at the problem. That adds cost, however.

Your attempt to make a PC gaming build for around the same price as the PS4 had me holding my sides in laughter. For the money, a PC just cannot compete with the PS4 in terms of graphics rendering.

RE: Good starting price
By inighthawki on 2/27/2013 11:24:35 AM , Rating: 2
So you're aware of how the DX kernel works, the overhead of submitting DMA buffers, paging memory in and out, presenting frames and the codepath it takes through the kernel. Queuing frames and the extra work involved to ensure robustness on a generic platform. There are SO many things that can be optimized it's not even funny.

"I f***ing cannot play Halo 2 multiplayer. I cannot do it." -- Bungie Technical Lead Chris Butcher

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