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He envisions playing PS4 games on all his devices, with the main experience on the big screen and smaller sections on mobile screens

Sony's PlayStation 4 event last week shed some light on the new console, but also left many questions unanswered. But a Sony exec recently sat down with The Guardian to fill in some of the gaps.

Shuhei Yoshida, Sony's head of worldwide studios who helped with the development of the PS4, talked about the PS4's role in the console ecosystem, the relevance of consoles in an increasingly mobile world and why Sony didn't produce hardware at last week's event.

According to Yoshida, the PS4 will be all about connectivity. This means that social aspects will be included in the gaming process through one simple application download, where users with iOS and Android devices can easily connect. Having access to the PS4 from anywhere on any device can help in other areas of gaming too, such as downloading a large, 50GB game. If one were to do this at home, it would take hours before the gamer could actually play. But if they connected to PS4 while still at work and started the download then, it will be ready for them once they arrive.

"In a couple of years I'd like to be playing PS4 games on all my devices, with the main experience on the big screen, and smaller sections on mobile screens… It will all be connected," said Yoshida.

While mobile devices can help create a connected environment for the console, it's a growing popular belief that the console doesn't even need to be apart of it since gaming, social networking, etc. can be accessed on the mobile devices themselves -- on the go. Yoshida said consoles still play a major role in gaming as long as the console is better than the tablet, smartphone, etc. as far as gameplay and graphics.

"Seriously, unless we show something unique and amazing, consumers won't be interested in dedicated hardware because they can play on devices they already own,” said Yoshida. “So if the experience on PS4 is not greater than tablet, why bother? It's our responsibility to provide that, with the hardware and system features as well as game development."

Yoshida said Sony is definitely working on gameplay for PS4 by offering titles beyond just driving and shooting games (which still dominate the console) and then offering titles of interest to the gamers based on past preferences.

Games are definitely a huge part of PS4, but there was one burning question that many gamers had on their minds after the PS4 event: where's the console?

"We have not finalised the hardware yet and decided not to try to get it finished in time," said Yoshida. "Also, it's a long time from February to launch, we have to design our communication in phases. Our focus here was to show some games and talk about the key principles – we wanted to save the unveiling of the actual console."

Sony announced last week that the PS4 would launch in November of this year for a starting price of $429.

Source: The Guardian

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RE: Good starting price
By SPOOFE on 2/26/2013 6:48:00 PM , Rating: 2
People just don't seem to understand how inefficient the PC is for gaming.

Exactly. High-end gaming PC's can suck up many hundreds of watts, or more. 1200 watt PSU's, anyone?

RE: Good starting price
By Reclaimer77 on 2/26/2013 6:55:34 PM , Rating: 2
True Spoofe. But actually I was speaking of software inefficiency. Because the Windows platform must support hundreds of different video card and hardware combinations, there's LOTS of overhead in DirectX and the graphics rendering software.

The PS4 is purpose-built and streamlined to deliver the highest graphics performance with it's hardware. There's no comparison really.

RE: Good starting price
By Strunf on 2/27/2013 7:53:48 AM , Rating: 2
1200W power supply? man you can build a high-end system on a 500W power supply... unless you go into the dual-card configuration you don't need a 1200W PSU.

A high-end GC needs at most 200-300W, the CPU not even 100W, the rest are just peanuts... if the consoles use roughly the same graphics processor and cpu there's no reason to think they will consume less...

RE: Good starting price
By robinthakur on 2/27/2013 12:09:17 PM , Rating: 2
True, and that is to run a game typically at 1680x1050, 1920x1200 and topping out at 2560x1440 (i.e. an iPad's resolution)! I have my PC (32GB Ram, Quad Core i7 )which I built sitting switched off the majority of the time these days because I rarely need to use it. I will either be in the family room using my Macbook Pro or iPad or if I'm doing Dev work on rare occasions, I will be remoting into my main PC from the Macbook, but these days this is rare. I could play a game on it, but I'd be stuck in the bedroom on my own which is pretty anti social. I recognise that for heavy dev work or video encoding (aka the usual desktop use-cases whih get trotted out) are getting increasingly niche for most people. Far from encouraging people to build gaming PC's to run console quality games in a slightly higher res I would say that few people need a desktop pc these days, with most not even needing laptops. When you look at how responsive a device like an iPad is on ARM architecture yet how little power it uses, it makes desktop PC's seem almost profligately wasteful.

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