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Discount shoppers rejoice, DRM won't be quite as draconian on the PS4

Sony Worldwide Studios President Shuhei Yoshida has news that will be music to gamers ears -- Sony Corp. (TYO:6758) is declining to block games with its next generation console, the PlayStation 4.

Recently rumors spread like wildfire that Microsoft Corp. (MSFT) would be incorporating a strong new digital rights management (DRM) scheme into its next generation console, the Xbox 720, to prevent the resale or playing of used games.  Basically games will be associated with your Xbox Live ID, so there will be no way to transfer titles or acquire titles at a discount second hand.

In an interview with EuroGamer, Sony's Yoshida takes a different approach.  He comments, "Do you want us to do that?"

When the interviewer replied that the customer expects to get some value that they can pass on when they buy the game (and effectively pay a licensing fee to the console maker), Mr. Yoshida voiced agreement.
"Yes. That's the general expectation by consumers.  They purchase physical form, they want to use it everywhere, right? So that's my expectation... So, used games can play on PS4. How is that?"

Sony did file a seemingly alarming patent [PDF] last month on technology to lock a game disc to a specific console to prevent resale.  But the good news for gamers is that technology appears to have nothing to do with the PlayStation 4.

The tables have certainly turned for the company, who was once infamous for pushing dangerous DRM on customers and losing a lawsuit over the practice.  Now Sony appears to be the one pushing the market to hold off on DRM, while Microsoft is pushing hard for more draconian measures.

So the question for gamers willing to consider a Sony console is this: if Microsoft deep-sixes used games via DRM, but Sony freely allows them, would that influence your buying decision?

Source: Eurogamer

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RE: Xbox 720 vs Steam
By GreenEnvt on 2/21/2013 12:08:38 PM , Rating: 1
Well for 1, it ties the game to a specific console, not a specific account.
It would be slightly more palatable if you could still bring your game discs to a friends and sign in to play.

Still wouldn't help with reselling though.
I think if Microsoft is set on making money from used game sales, charge a $10 fee for "ownership transfer". Console maker and publisher can split it.

RE: Xbox 720 vs Steam
By NellyFromMA on 2/21/2013 1:00:20 PM , Rating: 2
Well for 1, it ties the game to a specific console, not a specific account.

Speculation or is this confirmed? I see no where at the moment where MS has stated as much.

RE: Xbox 720 vs Steam
By GreenEnvt on 2/21/2013 1:44:33 PM , Rating: 2
Nothing is confirmed yet. For all we know Microsoft could actually pay you $50 for giving your used copy to a friend.

Everything about this is rumour at this point. I was extrapolating based on those rumours.

RE: Xbox 720 vs Steam
By NellyFromMA on 2/21/2013 2:03:13 PM , Rating: 2
I have a feeling I know that we aren't going to be paid to play. Just a hunch.

In fact, its infinitely more likel ythan most of what I am reading on here.

I appreciate your thinking on your own and what not, I'm just adding that there's no reason to dwelve into the negative (not so much you as others) when we know virtually nothing.

What we do know is MS is a business, a successful one in multiple established markets. Why would it proclude itself from sales and purposely make itself inferior to Sony or Steam?

There's no reason to beleive that anything that is true of Steams model today couldn't / wouldn't be true on Xbox Live with Ms as the vendor.

Other than unfounded negativity IMO. Just trying to keep it real.

RE: Xbox 720 vs Steam
By Pneumothorax on 2/21/2013 2:20:11 PM , Rating: 2
Who knows, maybe microsoft is 'leaking' this info on purpose to see the response to it. If the general gaming public and press is overly negative on this, it may convince them otherwise. I know you're using the Steam on PC analogy, but a better comparison is the current business model, where you can buy Halo 4 for $60, play it for a few weeks, get tired of it and sell it for $40. Making it a $20 game. If everyone 'praises' Microsoft's rumors and they go ahead with this crap, you'll never be able to sell that game again other than for memorabilia.

RE: Xbox 720 vs Steam
By nikon133 on 2/21/2013 3:57:23 PM , Rating: 2
I see a point for online games. After all, someone has to maintain game servers. While it still is only one person at the time playing game, transferring license will keep game live longer, and force publisher to keep game servers online longer, with all the expenses accustomed to that. $10 for on-line license transfer is acceptable, IMHO.

But... I cannot see justification for offline games. In ideal world (for publishers), they'd be getting money for the game eternally, but in real world, car manufacturers don't get a buck when I sell my old car. Nor does anyone else when I sell my old anything. Why would game publishers be any luckier?

RE: Xbox 720 vs Steam
By p05esto on 2/21/2013 10:43:34 PM , Rating: 2
Reselling is a MUST. I only buy used games off of eBay a year or two after release. When I can get great games for $20 why would I pay $60?

So maybe I'm the kind of person MS is trying to stop? Well, I still buy the hardware, controllers, maybe xbox live and with launch a couple games. Used games are new at one point don't forget it's still a sale.

"What would I do? I'd shut it down and give the money back to the shareholders." -- Michael Dell, after being asked what to do with Apple Computer in 1997

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