Sony Announces PS4, Loves on Developers, Unveils Mobile Vita PS4 Gaming
February 20, 2013 7:01 PM
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Console packs an x86 GPU, 8 GB of DDR3, a powerful GPU, and a custom processor for background processing
Sony Group President Andrew House kicked off Sony Corp.'s (
) 6 p.m. press conference with the expected news, commenting, "The demand for a new console were clear....Today we will give you a glimpse into the future of play. The most personalized gaming experience available today... the most powerful platform ever.We believe that PlayStation 4 represents a shift from thinking of a box or console... PlayStation is the best place to play."
Sony's fourth generation console
, which will enter the eigth generation of console wars has been in the works since at least 2007. The console packs a new x86 processor replacing the International Business Machines, Inc. (
) derived CELL processor from the PS3. The system has 8 GB of DDR3 RAM (unified) shared by the GPU and CPU. Sony did not specify the hard drive size, but it promises it is "huge".
The new controller has a light bar, which is recognized by a 3D camera on the console, allowing motion control (similar to the Wii, Kinnect, etc.). The new controller also features a headphone jack and share button, as rumored. The controller also features a power button that can pause games; all games will be equipped with power save features.
Sony DualShock 4 Controller
Games can be downloaded while the console is in the low power/background mode. The background processing is handled by a secondary "custom" chip. Lead architect Mark Cerny explains, "[Our] long-term vision is to reduce download times to zero... if we know enough about you we know what game you'll purchase next and download it in the background."
There's also continual support for hardware video compression when the console is on.
The console also supports using smartphones, tablets, and the PlayStation Vita as controllers via custom apps on the latter two (specific platforms were not announced). Most PS4 titles will be playable on the PlayStation Vita as a secondary screen.
For sharing Sony is pairing up with Facebook, Inc.'s (FB) ubiquitous social network and Ustream. Describes Mr. Cerny, "By combining the PS4, the PlayStation Network, and these social platforms, our goal is to become the social platform for gaming."
One thing Sony views as key to the upcoming console's success is to woo developers big and small. Much like Apple, Inc. (
) Sony made it clear that it's all about the developers and will promote small third party studios and big studios alike via abundant resources and a set of accessible APIs.
For big end studios, there's plenty of room for creativity; high end game titles are expected to feature characters with up to 30,000 polygons. Some of the high end games shown off included Killzone: Shadowfall, inFAMOUS: Second Son, Driveclub, Deep (Capcom Comp., Ltd. (
)), Final Fantasy (unnamed) (Square Enix Holdings Comp., Ltd. (
)), Watch Dogs (Ubisoft Entertainment SA (
)), a Diablo III port (Activision Blizzard, Inc. (
)), and (now-independent) Bungie's new title "Destiny".
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PS4 Specs & AMD
2/21/2013 2:28:13 AM
When I heard the specs, I could not help but think, "8-core = A10-6800" with the two cores per shared memory block architecture of Bulldozer/Piledriver and not 8-true cores. Also, I have a gut feeling the GPU numbers are from a crossfire mode of the Trinity APU and an on-die GPU (separate from the APU). This would put the GPU below a 7800 series, but still allow Sony to claim the stated GPU performance numbers (looking at "GPU" as the independent GPU+GPU processing power of crossfire APU).
Also, the specs from the new Eye look good, but does anyone else think the packaging is just not enticing at all?
Over the years, I have seen too many games played with marketers and specs. Perhaps I am too much of a pessimist now...
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