Ex-Microsoft Exec: Sony's PlayStation Worried Gates, Convinced Him to Make Xbox
February 7, 2013 4:57 PM
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Consoles were a second option for Microsoft
Despite the success of the Xbox, that was not Microsoft Corp.'s (
) first choice plan in the gaming space,
interview with a former Microsoft executive. Joachim Kempin, who was VP of Windows Sales at Microsoft for 20 years starting in 1983, says his former employer only decided to build the Xbox after a falling out with Japanese gaming giant Sony Corp. (
I. Sony Console Worried Gates
The original Xbox and its successor, the Xbox 360, had their low points (
red rings of death
, for example), but have established themselves as a popular console gaming option, selling millions of units. The gaming unit is perceived as one of Microsoft's strong performing businesses.
Perhaps predicting both the rise of the console and tablet as replacements/challengers to the traditional PC,
reportedly in the 1990s sounded the alarm when Sony announced the original PlayStation. Seeing Sony jump into the market, Microsoft became determined to beat its former partner, who was turning its back on PC gaming for a non-Microsoft alternative.
Describes Mr. Kempin:
The main reason was to stop Sony. You see, Sony and Microsoft…they never had a very friendly relationship, okay? And this wasn’t because Microsoft didn’t want that.
Sony was always very arm’s length with Microsoft. Yeah, they bought Windows for their PCs but when you really take a hard look at that, they were never Microsoft’s friend... but as soon as they came out with a video console, Microsoft just looked at that and said 'well, we have to beat them, so let’s do our own.
The original PlayStation launched in 1994. Then in 2000 Sony introduced the PlayStation 2, which added PC-like media player functionality and broader support for online gaming on third-party servers. A year later Microsoft countered with the Xbox.
II. Crafting a Console
The payoff of consoles -- by Sony's model, at least -- has traditionally been the licensing fees paid by game publishers. The hardware itself is often sold at-cost, or even
at a modest loss
. For that reason Microsoft had trouble convincing a PC maker to hop onboard the Xbox experiment.
Joachim Kempin, a 20 year veteran of Microsoft is spilling the dirt on the history of the Xbox.
[Image Source: Twitter]
Recalls Mr. Kempin, "I went out to several PC manufacturers and tried to beg them to do the Xbox thing and keep the device manufacturing out of Microsoft. The guys were smart enough not to bite, because they studied the Sony model and saw that Sony could not make money on that hardware model, ever. So they supplemented it with software royalties, and Microsoft copied that model."
As for Xbox profitability, he argues that developers have always been the winners; that Microsoft has managed to break-even, but not do much better than that. He comments, "They’re just maybe a little bit above breakeven, that’s all there is. This is not a big money-making machine for Microsoft."
A former Microsoft exec. claims the Xbox is not a big money-maker for the tech giant.
[Image Source: Gamasutra]
Microsoft is currently diving into a third-generation console, which is expected to launch this holiday season. After trumping Sony in the last generation (dubbed by some as the "seventh-generation") of consoles, there are
some trouble signs
for the upcoming Xbox 720. While the spec looks
somewhat similar to Sony
, Sony's hardware is reportedly slightly more powerful and considerably easier to develop for.
Microsoft also may alienate customers with its stance on used games; reportedly it is tying purchases to your Xbox Live account, as a means of stopping game resale (which it earns no cut from). Sony, while a long time support of strict digital rights management, has not yet announced a similar anti-resale provision.
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RE: Happy Tony
2/7/2013 6:59:03 PM
No, I'm not against buying Apple devices because they are Apple, I just avoided Macs because of high price for not enough return for the buck and also weird preinstalled OS X instead of much more convenient Windows, also Mac has really lousy GPUs that are bad for gaming which also turns me off. Then I avoided iPhone just because the screen is way too tiny, Galaxy Note is so much more convenient and better for web and games (my mostly used kind of software on the phone), also I keep my music on 32GB MicroSD which is super convenient but works only with BB and Android phones hence I mostly used to buy BB7 and Android hardware in the past. With tablets right now Apple has close to the best tablet in iPad but still... I wanted SD card and I wanted widescreen tablets since I love my Walking Dead on a wide screen, this show looks lousy on 4:3 screen of iPad, and other movies too. Hence I went for Surface but then later I realized that Surface RT was a bad choice, I should have gone for Clover Trail Win8 tablet - all the advantages of Surface plus all my Windows software like MPC-HC and all sorts of nice Windows games like Plants vs Zombies, so right now I think Samsung Android phones are the best (with WP8 very close but still lacking a few important things like nice big screens) and Clover Trail Win8 tablets are the best for home tablet stuff. It's all about better screens and expandability/USB/SD support in case of tablets. If only Apple were making iPad with SD card, USB and 16:10 screen without moronic battery-devouring Cretina :(
"So if you want to save the planet, feel free to drive your Hummer. Just avoid the drive thru line at McDonalds." -- Michael Asher
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