Rockstar Delays Grand Theft Auto V by Four Months
February 1, 2013 9:35 AM
comment(s) - last by
Official launch date is September 17
If you've been counting down the days until
Grand Theft Auto V
arrives, Rockstar has offered up some bad news. The game was originally expected to launch in the spring of 2013, which meant sometime in the next couple months. Rockstar has now changed that official launch date and added a significant delay.
“Grand Theft Auto V continues to push the series forward in new ways; Rockstar North are creating our deepest, most beautiful and most immersive world yet,” said Sam Houser, Founder of Rockstar Games. “We are very excited for people to learn more about the game in the coming months.”
Rockstar announced today that the official launch date for GTA V is September 17, 2013. The company admits that that is about four months later than originally planned. However, Rockstar promises that the delay will be worth it. As for the official reason the game has been delayed, Rockstar only says that the delay is to allow more development time.
Rockstar wrote, "We know this is about four months later than originally planned and we know that this short delay will come as a disappointment to many of you, but, trust us, it will be worth the extra time. GTAV is a massively ambitious and complex game and it simply needs a little more polish to be of the standard we and, more importantly, you require."
When the game launches on September 17, it will be available for the Xbox 360 and the Sony PS3.
reports that some analysts believe GTA V could make as much as $1 billion in retail sales. The last game the franchise, Grand Theft Auto IV, has
sold over 25 million copies since it launched in 2008
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RE: Take all the time you need...
2/1/2013 2:14:33 PM
Yeah those are all great games that are well worth it, I'd really like to see publishers provide alternative forms of payment as well that rewards the good games and punishes the bad ones rather than punishing the customers.
I'd prefer to see an escalating pay-to-play system that eventually caps out that benefits everyone. Less risk to tepid buyers and more reward to developers who put out great games. Something to the extent of:
$10 trial purchase, 30 days unlimited play.
$10 per additional month or 100 hours playtime.
$50 charge cap and you go to lifetime unlimited.
This would cover pretty much every scenario for the vast majority of gamers and in the long run, encourage more PC gamers to buy and try their games. Devs/publishers might not make as much per sale, but there's the potential to make exponentially more money with that $10 low-risk carrot, especially if the game is really good.
RE: Take all the time you need...
2/1/2013 3:02:02 PM
That sounds good to me (and probably alot of gamers) as most games, I get I clear in a month or 2, get bored and move on. I don't think it would be that good for a new game. If you are talking ones that are close to bargain bin, or a game that people will likely play for years, then maybe.
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