Sony to Make Next-Gen PlayStation Announcement February 20
January 31, 2013 9:13 PM
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Sony offered a teaser video on Twitter
Sony's PlayStation Twitter handle
posted a video today
that teases the next-generation console, which will be announced February 20, 2013.
The PlayStation Twitter account posted a tweet saying, "See the future," with a link to the teaser video for the new console. It doesn't reveal any images of the hardware or gameplay, but rather a vague collection of shapes related to the PlayStation console and controller.
Check out the video here:
The next-generation PlayStation console, dubbed PlayStation 4, is rumored to have a custom chip based on
A8-3850 with a quad-core 2.9GHz processor and a 1GHz graphics card with 1GB memory. Hiroshi Sakamoto, Sony's vice president of home entertainment, recently said that the company planned
an announcement at the E3
in June, but that an announcement could come earlier. Clearly, the latter is true.
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RE: So now...
2/2/2013 12:39:39 AM
Where does that theory come from? RSX and Xenos (more so the RSX, unified shaders on the xenos) are marginally "custom" compared to their generic counterparts and their performance not any better per clock/shader unit. Cell was the part that was highly proprietary and it didn't turn out well at all for sony.
Meanwhile the rumor is an 8 core jaguar derivative (which personally makes no sense to me considering the high core count for peak performance that could be obtained with better cores already available) and a 6670/7670. IF the outrageous lowball specs are true then it won't be even close to the bump we saw last cycle.
RE: So now...
2/4/2013 8:48:03 AM
We've got the memory covered. The speed and capacity of the memory are going to be a big part of the "bump" for this generation, and memory is cheap and advanced now. The consoles will have custom memory controllers, and with unified memory that means the graphics memory access components will be custom. Huge VRAM capacity is kind of one of the holy grails of computer graphics, so this is a pretty big opportunity.
its contemporaries on performance due to its customizations. It can run 4x MSAA at essentially no penalty, so you get 1) AA all the time and 2) technically inferior hardware keeping up with a more advanced design (PS3). And then its scaler can upscale the render to 1080p with really good fidelity. If you're talking about the GFLOPS on the component or whatever, you might start making good arguments. But when you put everything together, the customization/optimization piece gets you every time. That's smart design.
"And boy have we patented it!" -- Steve Jobs, Macworld 2007
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