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Sony offered a teaser video on Twitter

Sony's PlayStation Twitter handle posted a video today that teases the next-generation console, which will be announced February 20, 2013.

The PlayStation Twitter account posted a tweet saying, "See the future," with a link to the teaser video for the new console. It doesn't reveal any images of the hardware or gameplay, but rather a vague collection of shapes related to the PlayStation console and controller.

Check out the video here:

The next-generation PlayStation console, dubbed PlayStation 4, is rumored to have a custom chip based on AMD's A8-3850 with a quad-core 2.9GHz processor and a 1GHz graphics card with 1GB memory. Hiroshi Sakamoto, Sony's vice president of home entertainment, recently said that the company planned an announcement at the E3 gaming event in June, but that an announcement could come earlier. Clearly, the latter is true.

Source: Twitter

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RE: So now...
By FITCamaro on 2/1/2013 12:25:47 PM , Rating: 2
How do you figure on the GPU power when both are rumored to use the exact same hardware? The 6670 and the 7770 are the same exact chip.

RE: So now...
By FITCamaro on 2/1/2013 12:26:06 PM , Rating: 2
Sorry 6670 and the 7670.

RE: So now...
By NellyFromMA on 2/4/2013 3:18:48 PM , Rating: 2
Lol good point.

RE: So now...
By ktemple on 2/1/2013 1:33:38 PM , Rating: 2
I don't buy those rumors; not at face value. Even if they do something 7670-based, for example, it's just 7670-based. What they will absolutely do is make sure the chip has next-gen features relevant to their platform agenda, but whether or not they sit atop a 7670 framework is neither here nor there, mostly. The memory subsystem will be custom and parts of the GCN Compute Units will be custom, at the very least.

Then there's the fact that it's just a rumor and it could be GCN2.

Or even nVidia instead. The diagram from the Xbox rumor actually kind of seems that way.

Ultimately, the power will be there. This generation doesn't need crazy hardware, just great memory latency+throughput+capacity, which isn't hard to do now, and advanced filtering and AA, which is the thing to watch to see what they'll do right now.

The group who invents on their own, or works with ATI/nVidia to invent, some smart knew graphics feature(s) is the winner of the tech side. Last time, it was Microsoft. They stuck with the unified RAM, but more importantly that damned eDRAM setup was incredible. They're doing it again, naturally, and if they can improve it that's half a point right there. Couple it with next-gen AA and it's a wrap.

The other stuff is just evolutionary and will pretty much get covered by the advancements we've made in GPGPU and other processing convergence.

RE: So now...
By someguy123 on 2/2/2013 12:39:39 AM , Rating: 2
Where does that theory come from? RSX and Xenos (more so the RSX, unified shaders on the xenos) are marginally "custom" compared to their generic counterparts and their performance not any better per clock/shader unit. Cell was the part that was highly proprietary and it didn't turn out well at all for sony.

Meanwhile the rumor is an 8 core jaguar derivative (which personally makes no sense to me considering the high core count for peak performance that could be obtained with better cores already available) and a 6670/7670. IF the outrageous lowball specs are true then it won't be even close to the bump we saw last cycle.

RE: So now...
By ktemple on 2/4/2013 8:48:03 AM , Rating: 2
We've got the memory covered. The speed and capacity of the memory are going to be a big part of the "bump" for this generation, and memory is cheap and advanced now. The consoles will have custom memory controllers, and with unified memory that means the graphics memory access components will be custom. Huge VRAM capacity is kind of one of the holy grails of computer graphics, so this is a pretty big opportunity.

The Xbox annihilates its contemporaries on performance due to its customizations. It can run 4x MSAA at essentially no penalty, so you get 1) AA all the time and 2) technically inferior hardware keeping up with a more advanced design (PS3). And then its scaler can upscale the render to 1080p with really good fidelity. If you're talking about the GFLOPS on the component or whatever, you might start making good arguments. But when you put everything together, the customization/optimization piece gets you every time. That's smart design.

"I modded down, down, down, and the flames went higher." -- Sven Olsen

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