IOS Gaming Apps Earned 3.5 Times More Revenue Than Android Gaming Apps in Q4
January 31, 2013 11:55 AM
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Games played a major part in the increased revenue for both parties
Game apps for iOS pummeled Android game apps when it came to revenue for the fourth quarter, but Android is growing quickly.
According to App Annie's Index, iOS games earned 3.5 times the revenue of
in Q4 2012. The iOS App Store increased its overall revenue by 20 percent from Q3 to Q4 2012 while the Google Play store doubled its app revenue in the same time period. However, iOS still raked in more cash.
The top revenue makers for iOS (ordered from 1-10 on the top 10 list) included apps by Electronic Arts (EA), Supercell, Gameloft, GREE, Inc., HungHo Online Entertainment, Zynga, Kabam, NHN Corp., SQUARE ENIX and Rovio Entertainment.
For the Google Play store, game companies occupied nine out of the top 10 list for best revenue-making apps. NHN Corp. held the No. 1 spot.
The top five
countries contributing to iOS app revenue
were the U.S., Japan, the UK, Australia and Canada. For the Google Play store, the top three were Japan, the U.S. and South Korea.
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RE: Takin just pwned Reclaimer
2/2/2013 4:49:54 AM
Its a concrete statistic that is largely made up of extremely low end devices. The high end is a tiny fraction of the Android userbase, official sales numbers and usage statistic back that up.
When Samsung sells 60 million phones in a quarter, devices like the GS3 and GN2 are just a fraction of that total figure. A single old iPhone model outsold all flagship Samsung devices combined in the same time frame, but it is a lower number when taking all of the cheap phones into account. When people say "omg, Apple is screwed" when they see that higher number, it is based on the assumption that Samsung is moving nothing but high end devices since that's
that Apple sells. That isn't the case, in less than a quarter the mobile traffic share of the iPhone 5 doubled that of the GS3.
When people wonder why Android is such a poorly supported and less profitable platform by comparison (even for Google), breaking down what Android sales
should be taken into account.
I don't "mind" the statistic in the slightest, but bragging about how Android sells so much is like bragging about how well netbooks sold. I'm a PC gamer and I never gave a crap about how well netbooks sold, and I suspect most people in tech forums only really care about the high end as well.
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