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Games played a major part in the increased revenue for both parties

Game apps for iOS pummeled Android game apps when it came to revenue for the fourth quarter, but Android is growing quickly.

According to App Annie's Index, iOS games earned 3.5 times the revenue of Android games in Q4 2012. The iOS App Store increased its overall revenue by 20 percent from Q3 to Q4 2012 while the Google Play store doubled its app revenue in the same time period. However, iOS still raked in more cash.

The top revenue makers for iOS (ordered from 1-10 on the top 10 list) included apps by Electronic Arts (EA), Supercell, Gameloft, GREE, Inc., HungHo Online Entertainment, Zynga, Kabam, NHN Corp., SQUARE ENIX and Rovio Entertainment.

For the Google Play store, game companies occupied nine out of the top 10 list for best revenue-making apps. NHN Corp. held the No. 1 spot.

The top five countries contributing to iOS app revenue were the U.S., Japan, the UK, Australia and Canada. For the Google Play store, the top three were Japan, the U.S. and South Korea.

Source: Games Industry

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RE: Advertising revenue
By TakinYourPoints on 1/31/2013 11:48:32 PM , Rating: 2
Simple, one has better applications (not just games) than the other. It is important to know when making a buying decision.

As an aside, on phones the difference isn't as important as it is on tablets IMHO. You'll be missing out on some things but given that you're dealing with a small screen and some people are more than happy just to text or Facebook on their phone than use other apps, whatever. I use several phone apps for work but I also know this is anecdotal evidence.

Having good and display-optimized apps on a tablet is more important though. The bigger screen means way more app usage from a broader number of people. It also benefits from developers that are more incentivized by simpler/cheaper development and higher profit to make the best tablet UI they can (multi-pane column interfaces, not just rescaled single column phone apps).

So yeah, I care what developers think. If developers suddenly decided that they'd jump ship from Windows, I eventually would too.

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