IOS Gaming Apps Earned 3.5 Times More Revenue Than Android Gaming Apps in Q4
January 31, 2013 11:55 AM
comment(s) - last by
Games played a major part in the increased revenue for both parties
Game apps for iOS pummeled Android game apps when it came to revenue for the fourth quarter, but Android is growing quickly.
According to App Annie's Index, iOS games earned 3.5 times the revenue of
in Q4 2012. The iOS App Store increased its overall revenue by 20 percent from Q3 to Q4 2012 while the Google Play store doubled its app revenue in the same time period. However, iOS still raked in more cash.
The top revenue makers for iOS (ordered from 1-10 on the top 10 list) included apps by Electronic Arts (EA), Supercell, Gameloft, GREE, Inc., HungHo Online Entertainment, Zynga, Kabam, NHN Corp., SQUARE ENIX and Rovio Entertainment.
For the Google Play store, game companies occupied nine out of the top 10 list for best revenue-making apps. NHN Corp. held the No. 1 spot.
The top five
countries contributing to iOS app revenue
were the U.S., Japan, the UK, Australia and Canada. For the Google Play store, the top three were Japan, the U.S. and South Korea.
This article is over a month old, voting and posting comments is disabled
RE: Something odd is going on with Android
1/31/2013 6:39:27 PM
I don't know if you noticed, but I asked about "platform parity
Sorry I thought the connection would be self evident but I was wrong.
A platform, in the sense that the word is used about computing devices, is something upon which other things are built. Those things are almost all commercial undertaking being carried out for profit, so the function of a platform is to support an ecosystem of commercial activities (hardware and software sales, the selling of digital content such as music and movies, advertising, etc, etc).
In the PC days a unit of platform, a Wintel PC or a Mac, were basically the same as far as acting as a platform went. People did more or less the same things on a Wintel PC or a Mac. This meant that measuring how many Wintel PCs there were compared to how many Macs there were was a very useful way of assessing or measuring the overall commercial health of the ecosystem of each platform. If ten times as many Wintel PCs as Macs were sold you could be confident that the commercial ecosystem of Wintel PCs would be several times that of a Macs. This would attract investment, developers, peripheral makers, distributors, etc, etc to the Wintel PC platform because that was where the bulk of the money was and so the Wintel PCs got even better and more attractive and a feedback loop was created.
So in the PC days market share was a great metric for measuring the commercial health of a platform and hence its prospects.
Because of the evoidence I have covered and linked to in other posts in this thread it is apparent that the mobile device market is not at all like the PC market in that people do not appear to be using their mobile devices the same way on different platforms. To simplify a bit, but not much, iOS user actually use their platform to do things that generate revenue flows, and thus do things which support commercial activity, significantly more than do Android users. Per capita iOS supports much more commerce than Android does per capita.
That means that market share is no longer the golden metric it was in the days of the PC. That means a platform can have a majority market share and still be less successful as a platform for supporting commercial activity and conversely a platform can have a smaller market share and be a much better platform for commercial activity. The money longer follows market share, it follows market share multiplied by platform usage.
This means that in order to work out what is going on in the mobile device markets and ecosystems one has to go way beyond simple market share and look at a whole range of other platform performance metrics. This is interesting I think.
"DailyTech is the best kept secret on the Internet." -- Larry Barber
"Uncool" Apple iPhone Loses Ground in Asia
January 28, 2013, 9:29 AM
Piracy on Android so Rampant that Madfinger Games Makes "Dead Trigger" Free
July 23, 2012, 12:56 PM
Quick Note: Whoops, Microsoft Pushed Unwanted Windows 10 to Some Users
October 15, 2015, 9:04 PM
Quick Note: Windows 10 Insider Preview Build 10565 Fixes Boot Camp 6.0 Issues
October 13, 2015, 11:39 AM
Microsoft's HD-500 ("Display Dock"), the Magic Sauce Behind Continuum
October 6, 2015, 5:30 PM
Quick Note: Windows 10 Hits 110 Million Devices, VMs
October 6, 2015, 4:30 PM
Windows 10 on Raspberry Pi, IoT Devices Sees Developer Debut
August 12, 2015, 2:41 PM
Sony Issues Bizzare "Do Not Update" Edict to VAIO PC Owners
August 11, 2015, 9:42 PM
Latest Blog Posts
Sceptre Airs 27", 120 Hz. 1080p Monitor/HDTV w/ 5 ms Response Time for $220
Dec 3, 2014, 10:32 PM
Costco Gives Employees Thanksgiving Off; Wal-Mart Leads "Black Thursday" Charge
Oct 29, 2014, 9:57 PM
"Bear Selfies" Fad Could Turn Deadly, Warn Nevada Wildlife Officials
Oct 28, 2014, 12:00 PM
The Surface Mini That Was Never Released Gets "Hands On" Treatment
Sep 26, 2014, 8:22 AM
ISIS Imposes Ban on Teaching Evolution in Iraq
Sep 17, 2014, 5:22 PM
More Blog Posts
Copyright 2016 DailyTech LLC. -
Terms, Conditions & Privacy Information