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  (Source: buzzom.com)
Games played a major part in the increased revenue for both parties

Game apps for iOS pummeled Android game apps when it came to revenue for the fourth quarter, but Android is growing quickly.

According to App Annie's Index, iOS games earned 3.5 times the revenue of Android games in Q4 2012. The iOS App Store increased its overall revenue by 20 percent from Q3 to Q4 2012 while the Google Play store doubled its app revenue in the same time period. However, iOS still raked in more cash.

The top revenue makers for iOS (ordered from 1-10 on the top 10 list) included apps by Electronic Arts (EA), Supercell, Gameloft, GREE, Inc., HungHo Online Entertainment, Zynga, Kabam, NHN Corp., SQUARE ENIX and Rovio Entertainment.

For the Google Play store, game companies occupied nine out of the top 10 list for best revenue-making apps. NHN Corp. held the No. 1 spot.

The top five countries contributing to iOS app revenue were the U.S., Japan, the UK, Australia and Canada. For the Google Play store, the top three were Japan, the U.S. and South Korea.




Source: Games Industry



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RE: Advertising revenue
By TakinYourPoints on 1/31/2013 6:15:30 PM , Rating: 3
I posted a link elsewhere with some developers talking about why they target iOS first. Reasons like piracy, added development cost, fewer hardware models, superior SDK, etc, are all mentioned.

Here's a direct link to reasons from an ex-id employee: http://www.shacknews.com/chatty?id=29614104#item_2...

quote:
For gaming, Android's hardware diversity is a curse, not a blessing. Let's say you have 200 potential devices to support (as a rough example). Of those, only 20 can actually run games at a level you'd be comfortable with. That remaining 20 has 2-3 display resolutions and graphics architectures to support, and only that same amount of phones has enough users to justify development -- but that combined group ends up being considerably smaller than the iOS group you could reach. You end up either giving up sales or building for the lowest common denominator.

iOS may have limited selection, but it's much, much, much easier to develop knowing that you'll hit a big swath of users -- including much larger media player and tablet audiences. You can also optimize your code much more effectively. Knowing that fewer people will steal your game just makes it that much easier to justify supporting iOS first or exclusively.


RE: Advertising revenue
By Reclaimer77 on 1/31/2013 6:20:31 PM , Rating: 2
I don't care about developers or what they think though. Why should I? At this point it's pretty obvious that Android isn't going anywhere, and will ALWAYS have a critical mass of developers on hand to provide us with whatever apps we need. So what's the point with all of this in depth analysis and chest bumping over "ecosystems"?


RE: Advertising revenue
By TakinYourPoints on 1/31/2013 11:48:32 PM , Rating: 2
Simple, one has better applications (not just games) than the other. It is important to know when making a buying decision.

As an aside, on phones the difference isn't as important as it is on tablets IMHO. You'll be missing out on some things but given that you're dealing with a small screen and some people are more than happy just to text or Facebook on their phone than use other apps, whatever. I use several phone apps for work but I also know this is anecdotal evidence.

Having good and display-optimized apps on a tablet is more important though. The bigger screen means way more app usage from a broader number of people. It also benefits from developers that are more incentivized by simpler/cheaper development and higher profit to make the best tablet UI they can (multi-pane column interfaces, not just rescaled single column phone apps).

So yeah, I care what developers think. If developers suddenly decided that they'd jump ship from Windows, I eventually would too.


RE: Advertising revenue
By Decom on 2/1/2013 9:29:24 AM , Rating: 2
I believe the tide is turning, we are seeing more and more developers choose to code for Android first :-

From the WSJ a couple of days ago-

"Samsung's surge in smartphones has caused more than just consumers to switch away from Apple. Some app developers have said they are now focusing more attention on Samsung devices.

Ken Yarmosh, chief executive of Savvy Apps in Washington, D.C., said his company began by making apps for Apple's iOS operating system but lately has been focusing on Android as Samsung devices have become more prevalent, especially among his own company's testing devices.

"There was a major flip—it was Apple, then if you have money build for Android," Mr. Yarmosh said. "Now it's Android first, or Android only.


Full article:-

http://online.wsj.com/article/SB100014241278873238...


RE: Advertising revenue
By retrospooty on 2/1/2013 9:54:48 AM , Rating: 2
I think they see the tide turning... For whatever reason they are trying to convince people here that it isnt, but clearly it is. In an industry that is still growing, Apple is growing slower than the industry, and Android is growing even faster than the industry. True that 1 to 1, IOS users buy more, but its not 1 to 1. Math is on androids side with this and its inevitable to become the more profitable model for developers as well.

Why anyone cares is still beyond me. As I have said, its about what YOU get. Not what Google or Apple or any developers get. Right now, all the stars are in Androids favor.


RE: Advertising revenue
By TakinYourPoints on 2/2/2013 5:18:10 AM , Rating: 2
quote:
True that 1 to 1, IOS users buy more


Its probably because every iOS user has a high end device that is good for the internet and applications. Under 1/5 of Android users use similar devices, if we're taking the massive difference in mobile traffic, app downloads, and ad revenue into account. That's the real discrepancy here.


RE: Advertising revenue
By TakinYourPoints on 2/2/2013 5:13:49 AM , Rating: 2
We'll see. One piece of anecdotal evidence against broad industrywide reasoning doesn't point to a change in trend. The "iOS first" trend hasn't gotten any better over the last year. I thought the number would have been closer a year ago but nothing has changed. Its still the same story in forums, "Android version plz", etc.

Side thought - One thing that would drastically improve Android development would be if they specifically targeted Samsung devices. It would be damaging for the broader platform, including other high end devices by HTC/Motorola, but it would be fantastic for Samsung users. They have the most popular high end Android smartphone anyways, so make that the target platform. It would smash one barrier for Android development, which is the added cost for developing and supporting multiple pieces of hardware from different companies.

It looks like its going to be an Apple/Samsung world anyway, right?


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