Nintendo Profitable Again, Cuts Wii U/3DS Sales Targets
January 30, 2013 3:06 PM
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Wii U sales goals were reduced by 27 percent
While Nintendo managed to be profitable again in the first nine months of the fiscal year, it wasn't able to hit sales targets with its latest console,
the Wii U
For the first nine months of the fiscal year, Nintendo reported a net profit of 14.54 billion yen ($160 million USD) compared to a loss of 48.35 billion yen in the year-ago period.
2.4 percent to 543.03 billion yen for the April to December 2012 period.
Profit was driven upward mainly due to lower production costs for its Nintendo 3DS handheld and a weaker yen.
For the three month quarter ending in December, Nintendo had sold 3.06 million Wii U consoles. It had previously forecasted sales of 5.5 million by March 2013, but has cut those predictions down to 4 million. It also cut Wii U software expectations by one-third to 16 million units.
Earlier this month,
Nintendo President Satoru Iwata said that the
Wii U sales are "not bad,"
but also mentioned that it isn't flying off of store shelves as quickly as the original Wii (mainly due to problems like the popularity of mobile devices for gaming and the fact that this is the first time Nintendo has released two versions of a console at once).
The Wii U launched November 18, 2012. The Basic Set ($299.99) features 8 GB HDD, a Wii U Pad controller and it in comes in white. The Deluxe model ($349.99), on the other hand, offers 32 GB HDD, a Wii U Pad controller, power cradles for the Wii U Pad, an HDMI cable and it comes in black.
Nintendo also reduced sales expectations for its 3DS, from 17.5 million to 15 million for the fiscal year. Nintendo originally sought 18.5 million earlier in the year.
Looking forward, Nintendo cut its sales forecast by 17 percent to 670 billion yen ($7.4 billion USD) for the fiscal year to March 2013. It predicts an operating loss of 20 billion yen from an earlier projection of 20 billion yen profit.
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RE: Beginning of the end?
1/31/2013 9:56:53 AM
I agree with much of your post, but the bit about graphics upgrades on the U being pointless missed the mark imo. Nintendo conceded the lack of 1080p hurt the Wii beyond the initial sales rush when compared to its contemporaries, as the big franchise titles didn't want to port to the Wii if it meant watering the graphics to handheld levels. The same titles have been backported to the Wii U and the upgraded graphic capabiliities were clearly an enabling factor.
I think the bigger point you allude to should have been mentioned in the original news story. I think sales of the Wii U are being hurt the most because any "last-gen" console owner is taking a wait and see approach with the expected launch of the next XBox and PS later this year. Current Wii owners that aren't completely disenfranchised from their previous purchase may go ahead and jump on board, but I think most will take a wait and see approach.
"So, I think the same thing of the music industry. They can't say that they're losing money, you know what I'm saying. They just probably don't have the same surplus that they had." -- Wu-Tang Clan founder RZA
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