Report: Hardware Details of Next-Generation Xbox Leak
January 22, 2013 9:01 AM
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Processor specifications on next-generation Xbox
Rumors about the next-generation Xbox have been circulating for years. The next-generation Xbox, or Xbox 720 as some call it, is expected to launch later this year. There are some indications that Microsoft might unveil the next-generation Xbox ahead of E3 2013. Other rumors have put the price of the next-generation Xbox at around $400.
While most details of the next-generation console remain to be seen, leaked specs have surfaced this week that give some hardware specifications for the processor that will be the brains of the next-generation Xbox. The processor has x64 architecture and eight cores running at 1.6 GHz. Each of those CPU threads has its own 32 kB L1 instruction cache and 32 kB L1 data cache. Each module of the four CPU cores has its own 2 MB L2 cache giving the processor a total of 4 MB of L2 cache.
reports that each core has one fully independent hardware thread and doesn't share execution resources. Each hardware thread is also reportedly able to issue two instructions per clock cycle. The next-generation Xbox GPU is reportedly a custom D3D 11.1 class unit running at 800 MHz with 12 shader cores and 768 total threads.
Each of those threads is reportedly able to perform one scaler multiplication and additional operation per clock. A natural user interface sensor is also always present. That processor is reportedly paired with 8 GB of DDR3 RAM and 32 MB of fast embedded SRAM.
The machine is also paired with a 6x Blu-ray drive, gigabit Ethernet, Wi-Fi, Wi-Fi Direct, and various hardware accelerators for image, video, and audio codecs. The machine is also tipped include a Kinect multichannel echo cancellation hardware chip and cryptography engines for encrypting and decrypting content.
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1/23/2013 10:18:06 AM
A lot of times, when I get home from work, I don't WANT to "build, configure, customize, network, learn, etc.". I want to sit down in my living room, turn my TV on, press play, and start blowing things up.
Other times, I will turn to my PC and do whatever is necessary to download, install, patch, get the latest drivers, adjust video options, or anything else I might POSSIBLY have to do to play a PC game. Not like any of that is a big deal, but I can see how some might not want to deal with it.
That being said, I don't think consoles are holding PC gaming back at all, I game equally on both and have no qualms with either platform. Also, it's already been stated elsewhere in this thread - consoles don't NEED to have the latest and greatest tech because developers can squeeze more out of dedicated hardware than is cost effective to go cutting edge. They may have cut a lot of corners to get Far Cry 3 to look as good as it did on the 360, but the gaming experience (audio and video) was still superb...
...and it looked even better on the PC, so everyone is a happy camper. I hope both platforms continue to press forward because I would like to enjoy both. That doesn't make me a sofa zombie, it makes me a choice zombie.
"When an individual makes a copy of a song for himself, I suppose we can say he stole a song." -- Sony BMG attorney Jennifer Pariser
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