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Processor specifications on next-generation Xbox

Rumors about the next-generation Xbox have been circulating for years. The next-generation Xbox, or Xbox 720 as some call it, is expected to launch later this year. There are some indications that Microsoft might unveil the next-generation Xbox ahead of E3 2013. Other rumors have put the price of the next-generation Xbox at around $400.

While most details of the next-generation console remain to be seen, leaked specs have surfaced this week that give some hardware specifications for the processor that will be the brains of the next-generation Xbox. The processor has x64 architecture and eight cores running at 1.6 GHz. Each of those CPU threads has its own 32 kB L1 instruction cache and 32 kB L1 data cache. Each module of the four CPU cores has its own 2 MB L2 cache giving the processor a total of 4 MB of L2 cache.

VGLeaks reports that each core has one fully independent hardware thread and doesn't share execution resources. Each hardware thread is also reportedly able to issue two instructions per clock cycle. The next-generation Xbox GPU is reportedly a custom D3D 11.1 class unit running at 800 MHz with 12 shader cores and 768 total threads.

Each of those threads is reportedly able to perform one scaler multiplication and additional operation per clock. A natural user interface sensor is also always present. That processor is reportedly paired with 8 GB of DDR3 RAM and 32 MB of fast embedded SRAM.

The machine is also paired with a 6x Blu-ray drive, gigabit Ethernet, Wi-Fi, Wi-Fi Direct, and various hardware accelerators for image, video, and audio codecs. The machine is also tipped include a Kinect multichannel echo cancellation hardware chip and cryptography engines for encrypting and decrypting content.

Source: VGLeaks



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RE: Awesome!
By augiem on 1/22/2013 7:40:29 PM , Rating: 2
If by an afterthought, you mean that it was a port, then possibly. But they generally do a very good job porting them, and you usually get a few perks like higher res textures. Look at the reviews on Gamespot.com. They generally give a run down of the differences between the PC and the console versions at the end of the review. If they left out features or made a buggy port, they usually make note. There are only a few AAA titles in recent years I can remember that got lower scores on the PC, Rage being one of them for having bugs galore. Now I won't argue with you that the game are designed with the console's relatively limited capabilities in mind otherwise, but I don't really mind that since I know I'm buying a console-style game.

If you were talking 6+ years ago, I'd agree with you, but after having been out of PC gaming for so long, I was quite pleasantly surprised with how far things have come.


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