backtop


Print 69 comment(s) - last by talikarni.. on Jan 28 at 6:21 PM

Processor specifications on next-generation Xbox

Rumors about the next-generation Xbox have been circulating for years. The next-generation Xbox, or Xbox 720 as some call it, is expected to launch later this year. There are some indications that Microsoft might unveil the next-generation Xbox ahead of E3 2013. Other rumors have put the price of the next-generation Xbox at around $400.

While most details of the next-generation console remain to be seen, leaked specs have surfaced this week that give some hardware specifications for the processor that will be the brains of the next-generation Xbox. The processor has x64 architecture and eight cores running at 1.6 GHz. Each of those CPU threads has its own 32 kB L1 instruction cache and 32 kB L1 data cache. Each module of the four CPU cores has its own 2 MB L2 cache giving the processor a total of 4 MB of L2 cache.

VGLeaks reports that each core has one fully independent hardware thread and doesn't share execution resources. Each hardware thread is also reportedly able to issue two instructions per clock cycle. The next-generation Xbox GPU is reportedly a custom D3D 11.1 class unit running at 800 MHz with 12 shader cores and 768 total threads.

Each of those threads is reportedly able to perform one scaler multiplication and additional operation per clock. A natural user interface sensor is also always present. That processor is reportedly paired with 8 GB of DDR3 RAM and 32 MB of fast embedded SRAM.

The machine is also paired with a 6x Blu-ray drive, gigabit Ethernet, Wi-Fi, Wi-Fi Direct, and various hardware accelerators for image, video, and audio codecs. The machine is also tipped include a Kinect multichannel echo cancellation hardware chip and cryptography engines for encrypting and decrypting content.

Source: VGLeaks



Comments     Threshold


This article is over a month old, voting and posting comments is disabled

RE: Ps2
By nikon133 on 1/22/2013 5:48:45 PM , Rating: 3
I'm open-minded about this. While console hardware does limit multiplayer in most of cases, once in a while you run across game like MAG that could have up to 256 players on single map. It wasn't the best looking game on PS3, but so isn't Planetside 2 on my PC.

It is harder to fit hundreds of players and big maps in 256MB of RAM for sure, but not impossible.

Consoles already have most of requirements for MMOs - HDDs, LAN access, standard voice channel built in gaming services... If next gen comes with standard Intel/AMD multicore CPUs and enough RAM, I see no reason why likes of Planetside 2 would not be possible on them.


"We’re Apple. We don’t wear suits. We don’t even own suits." -- Apple CEO Steve Jobs











botimage
Copyright 2014 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki