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Processor specifications on next-generation Xbox

Rumors about the next-generation Xbox have been circulating for years. The next-generation Xbox, or Xbox 720 as some call it, is expected to launch later this year. There are some indications that Microsoft might unveil the next-generation Xbox ahead of E3 2013. Other rumors have put the price of the next-generation Xbox at around $400.

While most details of the next-generation console remain to be seen, leaked specs have surfaced this week that give some hardware specifications for the processor that will be the brains of the next-generation Xbox. The processor has x64 architecture and eight cores running at 1.6 GHz. Each of those CPU threads has its own 32 kB L1 instruction cache and 32 kB L1 data cache. Each module of the four CPU cores has its own 2 MB L2 cache giving the processor a total of 4 MB of L2 cache.

VGLeaks reports that each core has one fully independent hardware thread and doesn't share execution resources. Each hardware thread is also reportedly able to issue two instructions per clock cycle. The next-generation Xbox GPU is reportedly a custom D3D 11.1 class unit running at 800 MHz with 12 shader cores and 768 total threads.

Each of those threads is reportedly able to perform one scaler multiplication and additional operation per clock. A natural user interface sensor is also always present. That processor is reportedly paired with 8 GB of DDR3 RAM and 32 MB of fast embedded SRAM.

The machine is also paired with a 6x Blu-ray drive, gigabit Ethernet, Wi-Fi, Wi-Fi Direct, and various hardware accelerators for image, video, and audio codecs. The machine is also tipped include a Kinect multichannel echo cancellation hardware chip and cryptography engines for encrypting and decrypting content.

Source: VGLeaks

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RE: Awesome!
By nikon133 on 1/22/2013 5:00:02 PM , Rating: 3
Your PC had Forza Motorsport franchise, Halo 3 and above, Gears of War 2 and above, Tekken, Soul Blade, Dead or Alive, Fable 2 and above..? :)

Consoles are about exclusive games, not about who can lift more weight. Having latest and most powerful hardware is great, but it doesn't help if games you'd like to play don't exist on the platform.

Beside that, it is unfair to compare consoles and PC only on hardware level. While console hardware is way behind PC, games running on consoles are nothing like games we could run on equivalent PCs - 512MB of combined RAM and VRAM, 7800GTX class graphics... what consoles lack in raw power, they compensate with optimization.

While it is becoming obvious that next gen consoles will be behind current PC hardware, I am confident that top titles, especially exclusives, will be as good or better looking than what top PC titles will be offering, at least for a few years. I don't know if this is due to laziness of PC developers, platform complexity (too many configuration variations), lack of time/resources to give that extra polish accessible to relatively low number of high end PCs only... but this scenario seems to be repeating after release of every new generation of consoles.

"Well, we didn't have anyone in line that got shot waiting for our system." -- Nintendo of America Vice President Perrin Kaplan

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