Report: Hardware Details of Next-Generation Xbox Leak
January 22, 2013 9:01 AM
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Processor specifications on next-generation Xbox
Rumors about the next-generation Xbox have been circulating for years. The next-generation Xbox, or Xbox 720 as some call it, is expected to launch later this year. There are some indications that Microsoft might unveil the next-generation Xbox ahead of E3 2013. Other rumors have put the price of the next-generation Xbox at around $400.
While most details of the next-generation console remain to be seen, leaked specs have surfaced this week that give some hardware specifications for the processor that will be the brains of the next-generation Xbox. The processor has x64 architecture and eight cores running at 1.6 GHz. Each of those CPU threads has its own 32 kB L1 instruction cache and 32 kB L1 data cache. Each module of the four CPU cores has its own 2 MB L2 cache giving the processor a total of 4 MB of L2 cache.
reports that each core has one fully independent hardware thread and doesn't share execution resources. Each hardware thread is also reportedly able to issue two instructions per clock cycle. The next-generation Xbox GPU is reportedly a custom D3D 11.1 class unit running at 800 MHz with 12 shader cores and 768 total threads.
Each of those threads is reportedly able to perform one scaler multiplication and additional operation per clock. A natural user interface sensor is also always present. That processor is reportedly paired with 8 GB of DDR3 RAM and 32 MB of fast embedded SRAM.
The machine is also paired with a 6x Blu-ray drive, gigabit Ethernet, Wi-Fi, Wi-Fi Direct, and various hardware accelerators for image, video, and audio codecs. The machine is also tipped include a Kinect multichannel echo cancellation hardware chip and cryptography engines for encrypting and decrypting content.
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1/22/2013 3:20:18 PM
AMD FX or a Sandy Bridge/Ivy Bridge with Hyperthreading.
1/23/2013 11:57:43 AM
AMD FX - Or do you expect Intel to release special underclocked Sandy/Ivy Bridge CPUs at a significant discount? If true, this console is similar spending $400 on a 5-year old PC. That makes the GPU extremely important since it will define the platforms 3D performance. We're already used to having games designed for ancient CPUs on modern PCs. The big news is that it has 8 cores. Games and multi-core/threaded programming are not exactly on the best of terms at the moment.
Summary: Get ready for another decade of games with limited physics, minimal processing requirements, and put to market based with their defining feature being how well they can squeeze frames from the cut down years old budget GPU under the hood. Go play Mass Effect 1 on a PC to see what I mean - it took devs years of learning to squeeze more pixels out of the 360 and PS3.
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