Nearly Half of Americans Pirate Casually, But Pirates Purchase More Legal Content
January 21, 2013 5:52 PM
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Only a narrow majority support piracy punishments, while nearly half of people pirate
The latest edition of Columbia University's American Assembly's "Copy Culture" study on piracy and American society has been published and
appear yet again. The study examines
and public sentiments regarding punishment in the United States and Germany
In the study authored by American Assembly VP
and Dutch freelancer/Ph.D researcher
, it is revealed that 45 percent of U.S. citizens and 46 percent of German citizens actively pirate media. Those rates jump to nearly 70 percent when looking at younger demographics.
When it comes to peer-to-peer (P2P) pirates, the authors note an interesting correlation with legal purchases. They write:
They buy as many legal DVDs, CDs, and subscription media services as their non-file-sharing, Internet-using counterparts. In the US, they buy roughly 30% more digital music. They also display marginally higher willingness to pay.
The authors note that most pirates illegally download casually. They write:
In both countries only 14% of adults have acquired most or all of a digital music or video collection this way. Only 2%–3% got most or all of a large collection this way (>1000 songs or >100 movies / TV shows).
The study also found that while only a smaller percentage (around 22 percent in the U.S. among those under 30) copy privately from friends, the practice is more common in Germany. However, the study points out that most people in the U.S. believe private copying is legal, when in fact it carries severe criminal penalties under current, mostly unenforced, laws.
Piracy tends to be remote and pervasive, but mostly casual.
Germans tend to be more supportive of punishments for pirates; 59 percent of Germans back punishments, while only 52 percent of Americans back punishments for filesharers. In America only 37 percent of 18- to 29-year-olds support such penalties, while in Germany 56 percent of the younger demographic supports the penalties.
Only around 20 percent of people in the U.S. and Germany support stricter penalties, though, such as
disconnecting pirates from the internet
. Most are fine with content providers policing posted content and removing infringing links or sending warnings to pirates. But when it comes to stricter punishments or the premise of the
government stepping in
, support sharply drops off.
Perhaps the most interesting conclusion of the study is just how much support there is in both countries for the idea of offering an unlimited pass to media content for a monthly fee. According to the report:
Sixty-one percent of Germans would pay a small broadband fee to compensate creators in return for legalized file sharing.
Forty-eight percent of Americans would do so—a surprisingly high number given the relative invisibility of such proposals in US debates.
The median willingness to pay was $18.79 per month in the US and €16.43 in Germany.
The study found that Germans were only about half as likely pay for TV or own a smartphone (e.g. 35 percent of Americans own smartphones vs. 18 percent for Germans). A broad range of age groups in both countries own DVDs and CDs, but when it comes to digital media, younger age groups substantially outnumber older ones in ownership.
Americans tend to have larger music and DVD collections.
The study was conducted via telephone interview of 2,303 U.S. adults and 1,000 German adults. All those surveyed were over 18. The study authors make it clear that they were careful in how they worded questions to prevent respondents from feeling pressured to lie about their own piracy habits, a complaint the authors make about other studies.
American Assembly [PDF]
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RE: worth and punishment
1/22/2013 11:45:18 AM
That's about the only part of his post that makes sense though. It can be replicated infinitly, without loss of quality. Anything digital is no longer scarce, and thus no longer has any value.
Gold wouldn't have any value either if we could make more by running it through a computer and hitting ctrl+c, ctrl+v.
Now you could use labor as a definition of value and it definitly would count for the first copy, AKA the masterfile of a movie with a budget of $100 million is worth $100 million. But pressing ctrl+c, ctrl+v doesn't cost any labor at all, infact you can have a script make copies automatically. So by that definition as well, none of the copies have value and the copies are exactly the same as the original, thus that has no value as well.
So you're left with emotional value for digital media. But even there, the content doesn't have value. First off it's highly subjective, what you like might not be what i like and thus it might not have any value to me, or even less then nothing as i might feel the effort might've been wasted on a paticular piece of content.
But even if you like a piece of digital content, how you procure it doesn't change anything about your emotional state while consuming it. Meaning if Gone with the wind means alot to you, wether you watch a legal or illigal version (which you couldn't tell apart if somebody didn't tell you anyway) has no impact on the actual value of the content.
Thus the only conclusion you can make is that it doesn't have value. The fact that we're willing to spend $200 million making a movie which in the end has no actual value, is insane, but no less true.
So in the end people will have to gate content in order to make money off it, in areas where that's impossible like movies we'll simply have to settle for less. Meaning movie budgets of $50 million instead of upwards of $100 million for example. But in areas like games where you can lock off acces to multiplayer via a account based gateway, money can still be made, which companies have realised thus the rise of the free to play model. Singleplayer games are still screwed though.... i haven't seen any big single player productions without atleast co-op in a couple of years, atleast not at the rate they used to be released.
I agree with the OP, the keyword there is Service. People will pay for service, rather then the actual content.
The rest of his post doesn't make sense though. You can't argue digital content should be free, then argue DRM should be allowed. Free also means free of rights.
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