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Print 49 comment(s) - last by TakinYourPoint.. on Jan 22 at 4:47 PM

Sony goes official with its latest Android tablet

Sony in Japan today officially announced Sony’s new Xperia Tablet Z tablet. The tablet is tipped to enter the Japanese market this spring and promises to be semi-rugged.

The tablet promises to be waterproof and dustproof while being impressively thin at 6.9 mm thick (thinner than the anorexic iPad mini). Sony also says the tablet is light at about 495 g. The Tablet Z will have a 10.1-inch screen sporting WUXGA resolution using the Mobile Bravia Engine 2 for high-quality images.

The new tablet will have an 8.1 megapixel camera using an Exmor R CMOS sensor. The fancy camera on the tablet is able to automatically recognize the scene and adjust exposures automatically so they come out with high quality in dark. The camera also has an Auto Low Premium feature that selects optimal settings automatically for the best images in dark environments.

The Xperia Tablet Z features S-Force Front Surround 3-D virtual sound technology, and has integrated Near Field Communication technology allowing users to share photos and video with other Xperia smartphone and tablet users at the touch of a button. This NFC transport feature can also be used to share music.

Other hardware features of the tablet include Android 4.1 and a quad-core 1.5 GHz processor. The tablet also has integrated LTE technology and will be available in black or white colors. Pricing is unannounced at this time.
 
Sony also recently revealed its gorgeous Xperia Z smartphone which features a 5” 1080p display.

Sources: Sony, Engadget



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RE: Sweet.
By TakinYourPoints on 1/22/2013 4:47:41 PM , Rating: 2
quote:
can't say the same about other games but walking dead is a HUGE apple's win imho. it so sad to see it released only on ios among tablets.


That's just the tip of the iceberg, where there's smoke there's fire, choose your metaphor. :)

The point is that this one example is typical for iOS applications. Forget games or other game genres, the same applies to applications across the board whether they be creative or for productivity. In the end it affects choice, and you get the best choice of applications in iOS.

Again, this comes down to an app developer that wants to 1) make something great 2) make money and 3) not spend the rest of their life fixing bugs.

A post from a friend of mine that develops a major application that is on Android, iPhone, and Windows Phone: "Developing for Android is a nightmare, you don't make as much money, and unless you write a bunch of custom controls or get involved in OpenGL the visuals will perform poorly even though the device may dwarf an older iPhone in power."


"Let's face it, we're not changing the world. We're building a product that helps people buy more crap - and watch porn." -- Seagate CEO Bill Watkins














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