IPad Market Share Bested by Nexus 7 in Japan
January 17, 2013 11:54 AM
comment(s) - last by
Japan's largest business daily Nikkei said that the Nexus 7 is taking over mainly because of price
Apple's iPad is notorious for being king of the tablets, but in Japan, this may no longer be the case.
Market research firm BCN conducted a survey in Japan last December to see what the tablet market share was looking like. Out of 2,400 consumer electronics stores in Japan, the iPad had 40.1 percent of the market while
Google's Nexus 7
claimed 44.4 percent.
Japan's largest business daily
said that the Nexus 7 is taking over mainly because of price. The Nexus 7 costs $199 USD while the cheapest iPad --
the iPad mini
-- is $329 USD. Both the Nexus 7 and iPad mini are 7-inch tablets.
However, the report did note that some stores in Japan have run out of the iPad mini, which may have affected the results a bit.
The iPad mini features a 7.85-inch display, 1024x768 resolution, Dual-core A5 processor, Lightning connector, 5 MP rear-facing camera, 1.2 MP front-facing camera, 720p HD video, 16GB/32GB/64GB storage options, 10-hour battery life, Bluetooth 4.0, 802.11a/b/g/n Wi-Fi (802.11n 2.4 GHz and 5 GHz) and 4G LTE availability. The iPad mini starts at $329 for the 16GB version, $429 for the 32GB, and $529 for the 64GB.
Google's Nexus 7 is a tablet made by ASUS. It runs the latest version of the Android operating system, 4.1 Jelly Bean, and packs various features like a 7-inch IPS display with a 1280x800 resolution, a quad-core NVIDIA Tegra 3 processor, a 1.2 MP front-facing camera, NFC, Bluetooth, 802.11n wireless, GPS and 16GB/32GB versions. The 16GB version
starts at $199
while the 32GB runs $249.99.
This article is over a month old, voting and posting comments is disabled
1/17/2013 11:22:08 PM
For Android users on the high end there's widespread piracy, OS and hardware fragmentation, malware being distributed through official channels, users not spending as much on software on average, an inferior SDK, no real enforcement of UI standards on Android tablets, etc etc.[/quote]
1) There's wide spread piracy on all platforms.
2)The entire fragmentation argument has been disproved by so many publications, pundits, blogs, and devs, its living joke. Stop bringing it up if you want to be taken seriously.
3) Malware through official channels, ie, the Play Store, is extremely, extremely rare. Unless you deliberately go looking for the most obviously questionable apps, you're perfectly safe.
4) Okay, you have a point on this one. Android users usually do spend less money on apps than iOS users. But, thats a plus for the consumer, remember, you and I. And its also effected by the quantity of free/ad supported apps in the Play Store. Why pay for an app when there's another that does the exact same thing for free?
5) Inferior SDK is a matter of opinion, there are many devs who consider the Android SDK superior.
6) Google publishes guidelines on UI standards, but it is true that developers are in no way bound to abide by them. This is also more of a strength though, it gives app developers the freedom to develop their app the way they wish without having to worry about it being barred from the market because the icon isn't the right shade of blue.
1/18/2013 4:20:49 AM
1. Piracy on iOS mainly exists on jailbroken devices, a small percentage of iOS users. Sideloading pirated applications is possible on pretty much every single Android device out there. The piracy statistics on Android are massive, there is no comparison.
2. Supporting numerous hardware and OS configurations remains a huge concern for mobile developers. It is an additional cost of support for a less profitable ecosystem, furthering the vicious cycle of lower quality applications that it gets.
3. There is an insane rate of malware on Play:
It is even worse through non-official channels. There's a reason why anti-malware software is even a thing on Android.
4) There are loads of free and ad-supported applications on iOS as well. The difference is that again, they are higher quality apps because that's where most of the high end and paying users are. Those ads get more eyeballs, even
makes more money from iOS traffic than they do from Android, and people are more likely to spend on microtransactions.
Developers go where the money is.
5. I don't know a single mobile developer who likes the Android SDK over iOS. WP7/8 is actually the most preferred, but unfortunately its low userbase doesn't help it get as many apps as it should.
6. No enforcement of proper tablet UI standards is a weakness. Andy Rubin believes that upscaling a phone UI works just fine, which is nonsense and does a disservice to the user. Would you rather have a single column phone app expanded on a 10" tablet or something with two or three panes that takes advantage of the space? It doesn't make any sense to take a smartphone UI and think it is acceptable when you have so much more real estate on a tablet.
People see the difference in Android and iOS tablet apps and make a decision. This attitude doesn't help Android tablet sales or customers in the slightest.
"I f***ing cannot play Halo 2 multiplayer. I cannot do it." -- Bungie Technical Lead Chris Butcher
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