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Hiroshi Sakamoto  (Source:
Sony VP mentioned an E3 announcement, but said a surprise may come in the next few months

After releasing the PlayStation 3 console just over six years ago, it looks like Sony is ready to launch its successor as early as this spring.

Hiroshi Sakamoto, Sony's vice president of home entertainment, recently gave some vague details about when we'll finally see the PlayStation 4 in an interview with Chilean site Emol. According to Sakamoto, the PS4 could make an appearance as early as May of this year.

However, Sony's VP was asked whether the new console could make an earlier entrance within the next few months.

"That's still a big secret, but our friends are preparing Sony PlayStation," said Sakamoto in the interview. "I can only say that we are focused on the E3 gaming event, scheduled for June. [An] announcement may be [made] in that minute or even earlier in May."

It is rumored that the PS 4 will have a custom chip based on AMD's A8-3850 with a quad-core 2.9GHz processor and a 1GHz graphics card with 1GB memory.

Source: CNET

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RE: benjamin button
By TakinYourPoints on 1/16/2013 4:40:23 PM , Rating: 2
That isn't how developing for a fixed platform works. Developers can milk that sort of thing for far longer because they learn to optimize for hardware over long periods of time. This is very different from optimizing for a platform with higher overhead like the PC that is a moving target.

Compare a release title for the PS3 like The Bouncer with a later release like God Of War 2. GOW2 looked so good that it stood toe to toe with XBox 360 games that were coming out at the same time. They were squeezing every last drop of blood from that ancient PS2 hardware, but they did it. The same thing is happening now, compare Halo 3 with the newest one, GTA 4 with the expansions, and GTA4 with the release films of GTA5. This is all on ancient hardware with only 512MB of RAM.

I'm mainly a PC guy when it comes to games, haven't fired up my 360 in weeks and I mainly use my PS3 for Blu Rays. That said, looking at raw hardware specs hasn't worked with consoles before and it won't work now. Optimizing for a static platform is a much different game than what happens on PCs.

RE: benjamin button
By epobirs on 1/17/2013 1:45:44 AM , Rating: 2
There is a long history to this. You'll see the best of a platform when it has to compete with much more powerful new platforms. What they squeezed out of the Commodore 64 in its last years as the Amiga became the top gaming platform was pretty amazing.

I'd argue that for someone who hasn't had a console for a long time and wants to get back into it, now is a great time to buy a PS3 or Xbox 360. Huge libraries at low prices. Especially on the PS3 side where they've been taking advantage of the Blu-ray format to release collections of HD remakes of PS2 classics on a single disc. I just started playing the Jak & Daxter collection last night. Polygon counts onthe models were pretty low but in general it looked great and the gameplay was still excellent after all these years. Not bad for a title that can be easily found for $20 or less.

Wait for the new machines to mature, getting decent libraries and reduced prices on the early titles. Then consider whether the price is right.

RE: benjamin button
By TakinYourPoints on 1/17/2013 7:21:19 PM , Rating: 2
The C64 example is a great example, the differences between a C64 game from 1982 and 1988 was huuuuuuge.

Rattling off raw specs doesn't make much sense with static platforms, the whole point is that developers get better and better out of optimizing specifically for them. By the end of its lifecycle it starts to overlap with the initial wave of next-gen titles.

Good call on picking up an old system as well, all three have such amazing libraries that can be had for cheap these days.

"This is from the It's a science website." -- Rush Limbaugh

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