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DirectX 10 and HDCP compliance without external transmitter

DailyTech has received a roadmap outlining ATI’s integrated graphics equipped chipsets. It was previously reported RS600 would integrate a Radeon X700 class graphics core capable of AVIVO video processing and HDCP. More details have been unveiled that shows HDCP support will be integrated into the graphics core and not require an external decoding key. RS600 will also have high definition audio support integrated into the north bridge to simultaneously output video and multi-channel audio via a single HDMI cable. As with the previous Radeon Xpress 200 integrated graphics chipsets, the RS600 is Windows Vista ready with support for Aero Glass.

Since the RS600 uses a Radeon X700 derived graphics core it lacks support for DirectX 9c and Shader Model 3.0. Roadmaps show ATI will skip DirectX 9c support for its integrated graphics core and instead jump to DirectX 10. The next generation RS700 will have Shader Model 4.0, unified shaders, Blu-Ray and HD-DVD hardware decoding acceleration. RS700 will be built on a 65nm fabrication power for lower power consumption. Its expected RS700 will be a drop in replacement for RS600 as it will be pin compatible. Pin compatibility will simplify engineering times for RS700 as motherboard manufacturers can use the same layout for RS600 and RS700.

Availability is expected around August-September for RS600 and mid-2007 for RS700. Pricing is unknown but expect RS600 and/or RS700 boards to cost south of $100.



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Mid-2007 before DX10 compatibility?
By masher2 (blog) on 6/21/2006 2:30:51 PM , Rating: 2
Isn't that a bit late?




RE: Mid-2007 before DX10 compatibility?
By The Cheeba on 6/21/06, Rating: 0
RE: Mid-2007 before DX10 compatibility?
By sabrewulf on 6/21/2006 4:17:49 PM , Rating: 2
And I suppose nVidia is blazing lots of new trails with their shrink the die and cram more GPUs onto "one" card approach? Meanwhile ATI is leading the charge for full SM4.0 and unified shader compliance? Not innovating, right... somebody get this guy a helmet.


RE: Mid-2007 before DX10 compatibility?
By Spoonbender on 6/21/2006 4:53:52 PM , Rating: 1
Huh? What makes you think NVidia isn't going for full SM4.0 compliance? All they've said is that they're not going to move to a fully unified architecture yet. That doesn't mean they can't comply with the SM4.0 specs. So I don't see them lagging behind either. (In fact, they are "blazing new trails" with their focus on lowering power consumption. ATI could learn something there)


RE: Mid-2007 before DX10 compatibility?
By xdrol on 6/21/2006 7:20:37 PM , Rating: 2
USM is more state of the art, you can tell as well.


By coldpower27 on 6/25/2006 2:49:59 AM , Rating: 2

Unfied Shader Model looks better on paper, whether it wil lturn out to be better in performance on a actual cards remains to be seen.


By coldpower27 on 6/25/2006 2:48:57 AM , Rating: 2
Unified Shaders ARE NOT required to be compliant with the Shader Model 4.0 DirectX 10 spec, they are an optional feature.

Don't make any assumptions about G80 yet, information on itat this current time is sparse at best.


By Wwhat on 6/21/2006 9:48:34 PM , Rating: 2
I think it's more a case of everybody reading the 'how fast does it run in 3dmark and don't read anything more' phenomena.
ATI constantly invents original stuff (and so does nvidia) but you must read the details and pdf's and that is too much trouble (and too technical nowadays), even for non-nvidia fanbois.


RE: Mid-2007 before DX10 compatibility?
By PLaYaHaTeD on 6/21/2006 2:46:52 PM , Rating: 2
Actually, they will have dx10 support *with* unified shader model before the end of the year. Even though nvidia will have a dx10 component out weeks before, it will lack a unified shader model.

http://www.theinquirer.net/?article=32546


RE: Mid-2007 before DX10 compatibility?
By The Cheeba on 6/21/2006 2:50:19 PM , Rating: 2
quote:
By Fuad Abazovic:

Thats where i stopped reading


By Spoonbender on 6/21/2006 4:56:10 PM , Rating: 2
Indeed. :)

"Lack" of a unified shader model doesn't mean anything, other than that they believe they can get better performance through a hybrid design. Doesn't mean they can't follow the DX10 and SM4.0 specs.


RE: Mid-2007 before DX10 compatibility?
By masher2 (blog) on 6/21/2006 6:18:44 PM , Rating: 2
> "Actually, they will have dx10 support *with* unified shader model before the end of the year."

That article claims R600 will have DX10 support. The DT article above claims otherwise.


By shadowzz on 6/21/2006 7:41:56 PM , Rating: 2
quote:
That article claims R600 will have DX10 support. The DT article above claims otherwise.


RS600 != R600


RE: Mid-2007 before DX10 compatibility?
By Phynaz on 6/21/2006 4:27:20 PM , Rating: 2
quote:
Isn't that a bit late?


For integrated graphics? No, not really. Features allways take longer to show up at the bottom end.


By masher2 (blog) on 6/21/2006 6:20:06 PM , Rating: 2
> "For integrated graphics? No, not really."

Ahh, RS700, not R700. I should have read more carefully. Thanks for clarifying.


RE: Mid-2007 before DX10 compatibility?
By ET on 6/26/2006 2:32:22 PM , Rating: 2
It's mid-2007 for the integrated chipset. They are always late compared to discrete solutions.


You guys are all crazy!!!!!!!!!
By Enron on 6/21/2006 8:03:40 PM , Rating: 3
Nvidia ain't going unified simply because they don't have it. If Nvidia's architecture is not unified then it doesn't follow WGF 2.0 as outline by MS. For those who say ATI doesn't innovate.

1. First to have DX9 hardware (9700)
2. Invented along with Samsung GDDR 3 and maybe 4
3. Brought 256 bit MC
4. Had multi GPU solutions before SLI
5. Dominates most market segments.
6. X1900XTX the fastest single product.
7. R600 fully DX10 compliant.
8. Etc..




RE: You guys are all crazy!!!!!!!!!
By Wwhat on 6/21/2006 10:02:12 PM , Rating: 2
Being a week sooner with something that is inevitable and in the making for all companies is not what people refer to when they bitch about innovation.
It's not 'innovative' of the graphicscompanies to be compliant with microsoft's dx10 for instance, at best it's microsoft that is being innovative there.
Nor is it innovative to have the fastest card, although the details of what they did to get it to be the fastest might be innovative of course.
I think it's the technical details nobody listens to that are innovative. sometimes I think it's sad when I read how they made a good effort in designing something and implementing it in a way that it's usable then having nobody even aknowledge it.


RE: You guys are all crazy!!!!!!!!!
By Alexvrb on 6/22/2006 12:09:18 AM , Rating: 2
What do you mean? It gets acknowledged by the people that matter, who cares if mindless masses don't pay homage? Most of the fanboys and geeks who chat up which is fastest either don't understand or don't care about which underlying technology is "more innovative".

If your methods are sound enough to get implemented in cutting-edge hardware, that's pretty good acknowledgement. But the BEST vindication is when your competitor(s) take notice or even adopt your technology. Both of which happen quite often.


RE: You guys are all crazy!!!!!!!!!
By Myrandex on 6/22/2006 1:25:10 PM , Rating: 2
ATI didn't have the first 256bit Memopry Bus on a video card, Matrox did with their Parhelia ;)
Jason


By Warren21 on 6/22/2006 2:55:10 PM , Rating: 2
Yeah, the Parhelia was out back in the days of R200 (Radeon 8500) and 256-bit memory interface came out on the R300 (Radeon 9700).


RE: You guys are all crazy!!!!!!!!!
By Enron on 6/22/2006 7:57:10 PM , Rating: 2
Actually I know Maxtor had it first but they aren't a major player at all.


RE: You guys are all crazy!!!!!!!!!
By ergle on 6/22/2006 3:07:06 PM , Rating: 2
The earliest consumer PC multi-GPU solutions I am aware of are the 3dFX SLI setups using Voodoo2 PCI cards -- long before the Fury MAXX -- and they worked much, much better, too.



RE: You guys are all crazy!!!!!!!!!
By Enron on 6/22/2006 7:55:06 PM , Rating: 2
Acutally ATI had multi GPU solutions for government and simultion use for a very long time.


RE: You guys are all crazy!!!!!!!!!
By glennpratt on 6/25/2006 6:07:48 PM , Rating: 2
Ok, give us a link then, since you already fibbed about the memory bus.


RE: You guys are all crazy!!!!!!!!!
By Visk on 6/27/2006 2:43:59 PM , Rating: 2
I think he might be talking about this:
http://www.dvhardware.net/article2076.html

"Evans & Sutherland, a company specialised in creating realistic visual images for simulation, training, engineering, and other applications has created a killer Radeon 9700 PRO card."

"The SimFUSION 6000q professional graphics card combines four Radeon 9700PRO cores into one card! Actually they are not made on 1 PCB card, but on two combined."

Though this article was written in 2003 and Scan Line interleave was released in 1998...


RE: You guys are all crazy!!!!!!!!!
By Visk on 6/27/2006 2:46:58 PM , Rating: 2
Also, the Rage Fury MaXX was released in December 1999


Excellent
By Master Kenobi (blog) on 6/21/2006 2:26:28 PM , Rating: 1
Same pin count is good. Roadmap looks good, while I'm not sure why they are skipping DX9.0c, meh thats their decision. Good to know ATI is on top of the HDCP/DX10 upcoming problem.




RE: Excellent
By GoatMonkey on 6/21/2006 2:50:15 PM , Rating: 3
They are probably trying to make it Windows Vista compliant.


RE: Excellent
By Motley on 6/21/2006 2:54:15 PM , Rating: 2
It's not bad for an integrated chipset. It's very late for video cards though.


RE: Excellent
By tuteja1986 on 6/23/2006 12:51:47 AM , Rating: 2
A good intergrated video card i think and has the requirement for windows vista.


RE: Excellent
By DaveBaumann on 6/22/2006 8:51:56 AM , Rating: 4
"Since the RS600 uses a Radeon X700 derived graphics core it lacks support for DirectX 9c and Shader Model 3.0."

The article is incorrect associating DX9.0c explicitly with Shader Model 3.0. DX9.0c brought a number of updates, including the PS2.b shader profile, which is used by X800 and X700 graphics parts. You don't need an SM3.0 part to support DX9.0c.




RE: Excellent
By Chadder007 on 6/23/2006 2:08:46 PM , Rating: 2
Curious....So will it run older 9.0c based games still?


RE: Excellent
By Tsuwamono on 6/26/2006 2:39:20 PM , Rating: 2
yes.


ace
By R3MF on 6/21/2006 2:37:20 PM , Rating: 2
sounds great, especially the DX10 IGP, now they just need to sort out their linux drivers.




RE: ace
By stmok on 6/21/2006 3:16:57 PM , Rating: 2
quote:
by R3MF on June 21, 2006 at 2:37 PM

sounds great, especially the DX10 IGP, now they just need to sort out their linux drivers.


Good luck on that.

ATI assigns company resources based on marketshare of the platform they support. Since Linux has a very small segment, and very few games run on it, ATI isn't gonna dedicate much to Linux driver development. They're gonna do just enough to get it working (unoptimised), add support for newer cards, and no more.

On the Windows platform, its a different story, the driver is optimised, there is a bigger team, driver versions come out pretty regularly, etc.

Its no wonder Linux users prefer Nvidia and Intel solutions.

If only ATI put more effort in, then I wouldn't mind using their modern day solutions under Linux.


RE: ace
By sabrewulf on 6/21/2006 4:18:40 PM , Rating: 2
What does Intel have to do with it?


RE: ace
By Wwhat on 6/21/2006 9:54:11 PM , Rating: 2
They claim such, but half the people I know have a linuxbox somewhere, so how do they get the figures for the supportbalancing?

BTW, did anybody that complains about ATI's linuxsupport try their recent linuxdriver? or are we like so often seems to happen with ATI complaints basing on ancient events and ancient drivers?


RE: ace
By toyota on 6/21/2006 3:18:07 PM , Rating: 1
quote:
especially the DX10 IGP
what? there is no dx10 igp from ATI. they will make one in the future but so will everybody elese


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