Nintendo: Wii U Sales "Not Bad"
January 7, 2013 11:00 AM
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Nintendo President Satoru Iwata said that the Wii U isn't flying off of store shelves as quickly as the original Wii
video game console was released at a particularly challenging time as mobile devices move in on the gaming sector, but Nintendo said sales were "steady" at the end of the Christmas season.
Nintendo President Satoru Iwata said that the Wii U isn't flying off of store shelves as quickly as the original Wii, citing problems like the popularity of mobile devices for gaming and the fact that this is the first time Nintendo has released two versions of a console at once.
However, Iwata mentioned that sales are not disappointing by any means. He failed to mention any exact numbers.
"At the end of the Christmas season, it wasn't as though stores in the U.S. had no Wii U left in stock, as it was when Wii was first sold in that popular boom. But sales are not bad, and I feel it's selling steadily," said Iwata.
Back in October, Nintendo said it wanted to sell 5.5 million Wii U's by the end of March 2013. In the first week of launch, about 400,000 consoles were sold.
The company sold 638,339 consoles in Japan between December 8 and December 30.
While cheap game apps on mobile devices have
stolen some of the spotlight
from consoles like the Wii U, Nintendo plans to offer attractive games for its portable 3DS in order to compete. It's also looking to better balance its sales between both versions of the Wii U to increase sales.
"It was the first time Nintendo
released two models of the game console
at the same time ... and I believe there was a challenge with balancing this. Specifically, inventory levels for the premium, deluxe package was unbalanced as many people wanted that version and couldn't find it," said Iwata.
The Wii U launched November 18, 2012. The Basic Set ($299.99) features 8 GB HDD, a Wii U Pad controller and it in comes in white. The Deluxe model ($349.99), on the other hand, offers 32 GB HDD, a Wii U Pad controller, power cradles for the Wii U Pad, an HDMI cable and it comes in black.
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Too bad it's not a Wii
1/7/2013 10:54:10 PM
Never had a Wii but the Wii games looked like fun. Even played a dance game at a Wii U mall demo are where you held a thing in the hand and the game rated your moves.
So when my housemate was owed a gift he asked for a Wii U cause we thought it would be fun to play these "Wii" type games. And there also seemed to be HD and a cool handheld screen added to this generation.
Opened the box and the gigantic,handheld display was the ONLY CONTROLLER in there! OK, so to play the FIFA soccer game we (angrily) went back to Fry's and bought a second controller.
Total FAIL AGAIN!!!
During training you are directed to use the small screen but ONLY ONE PLAYER has that. There had to be a way to completely disable the small screen feature but could not find it!!!
And there was a bundled game (a set of classic Wii games). Oh but these need the motion controller that is in every ad and marketing picture of people playing Wii. BUT NOT IN THE BOX!!.
Total FAIL AGAIN!!! $50 blown on a second controller and the unit was still useless.
OK, There are a lot of "online apps". But you need to have an account to even try them.
Total FAIL for the last time!!!
We packed the console and its billion useless parts back up, packed up the useless extra controller, and were willing to pay a restocking fee to get it out of our sight forever.
Luckily Fry's took the hardware back with no restocking fee and Best Buy bought the used (for 10 minutes) FIFA game for a good price.
Turns out we would have had to buy SIX extra controllers to play games and there was no guarantee the stupid device was ever going to allow multi-player gaming WITHOUT the mini-screen.
Hope they got flooded with returns from Xmas gift openers with the same experience. The Wii U should have just been an HD version of the Wii with a lot more GFX processing power instead of that insanely useless single-user controller.
There, I said it: The Emperor has no clothes.
"Intel is investing heavily (think gazillions of dollars and bazillions of engineering man hours) in resources to create an Intel host controllers spec in order to speed time to market of the USB 3.0 technology." -- Intel blogger Nick Knupffer
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