Quick Note: Steam for Linux Beta Open to Public
December 20, 2012 7:51 PM
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For those who want to participate in the Steam for Linux beta program, download the most recent Steam Linux client or upgrade
Valve Corporation has announced that the
Steam for Linux beta program
is now open to the public.
Up until this point, the Steam for Linux beta program was closed to the public, but making it available itsn't the only Steam-related news. Steam for Linux beta client bugs will be tracked through GitHub, which is a change from the use of forums in the closed version. Anyone can access the Steam for Linux repository with a free GitHub account in order to create, edit and track new issues as well as search others in the database.
There are a few other changes as well, such as the Steam installer package repository, and fixes to excessive CPU usage by the Steam client during Team Fortress 2 as well as overlay crash in Cubemen and better back navigation behavior/added discount behaviors in Big Picture.
For those who want to participate in the Steam for Linux beta program, download the most recent Steam Linux client or upgrade your current client to the latest version.
Back in October, Valve announced that it was allowing users to apply for the Steam for Linux beta. Valve said it was specifically looking for experienced users familiar with Linux and are running Ubuntu 12.04 or above. There were only 1,000 spots available in the registry.
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RE: What I don't get...
12/21/2012 5:57:43 PM
Yup. Other companies like Blizzard have been releasing games for the Mac since the original Warcraft, and most of those involved OpenGL ports. Porting from OS X to Linux doesn't seem like it would be a massive undertaking if they decided to do it since some of the groundwork has already been made.
Another thing to note is that OpenGL development is as big as it ever was, between native OS X games, the PS3 and Wii, and all of the mobile games out there (native OpenGL ES on iOS and OpenGL ES through Java on Android). That is a
of OpenGL development out there, and a good deal of it are ports made between D3D and OGL on the 360 and PS3, something proven to be more challenging than ports made between operating systems. Note that it took Valve longer to get Source performance on the PS3 up to snuff than it did to do the same with L4D2 on Linux.
Deciding to support native games on Linux is completely viable, and there is already a decent library there from the Humble Bundles. All Valve needs to do is prove that there is a market for it.
RE: What I don't get...
12/21/2012 8:28:34 PM
Wii and PS3 games do not use OpenGL.
RE: What I don't get...
12/21/2012 8:36:50 PM
Wii and the PS3 use customized versions of OpenGL, absolutely. Again, this speaks to relative ease of porting to other desktop operating systems given that developers are already doing DX ports from Windows/XBox to the PS3, the Wii, and even the iPad/iPhone (ie - The Walking Dead).
"Mac OS X is like living in a farmhouse in the country with no locks, and Windows is living in a house with bars on the windows in the bad part of town." -- Charlie Miller
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