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For those who want to participate in the Steam for Linux beta program, download the most recent Steam Linux client or upgrade

Valve Corporation has announced that the Steam for Linux beta program is now open to the public.

Up until this point, the Steam for Linux beta program was closed to the public, but making it available itsn't the only Steam-related news. Steam for Linux beta client bugs will be tracked through GitHub, which is a change from the use of forums in the closed version. Anyone can access the Steam for Linux repository with a free GitHub account in order to create, edit and track new issues as well as search others in the database.

There are a few other changes as well, such as the Steam installer package repository, and fixes to excessive CPU usage by the Steam client during Team Fortress 2 as well as overlay crash in Cubemen and better back navigation behavior/added discount behaviors in Big Picture.

For those who want to participate in the Steam for Linux beta program, download the most recent Steam Linux client or upgrade your current client to the latest version.

Back in October, Valve announced that it was allowing users to apply for the Steam for Linux beta. Valve said it was specifically looking for experienced users familiar with Linux and are running Ubuntu 12.04 or above. There were only 1,000 spots available in the registry.

Source: Steam

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RE: Dawn of a new Day
By ResStellarum on 12/21/2012 11:26:14 AM , Rating: 1
Actually OpenGL a big advantage over Direct3D:

It's available on every platform in some form or another. GNU/Linux, OS X, Android, iOS, Ouya (when it's released), Wii, Playstation, and of course Windows too.

Direct3D on the other hand is only available for Windows and XBox. That's a huge limitation. It's also proprietary, which means Microsoft controls the keys. That would worry me as a game developer given their past history.

RE: Dawn of a new Day
By TakinYourPoints on 12/21/2012 5:44:07 PM , Rating: 2
I agree that it is a big advantage for cross-platform development. It is a huge reason why John Carmack and a few other developers who are into portability and openness of code prefer to work in OpenGL.

It also appears that there is a DX/MS fanboy around here downvoting any posts mentioning these completely objective points. Funny.

"We don't know how to make a $500 computer that's not a piece of junk." -- Apple CEO Steve Jobs
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